Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ OnAuthSuccess()

void Terraria.Social.WeGame.NetServerSocialModule.OnAuthSuccess ( RailID remote_peer)
inlineprivate

Definition at line 277 of file NetServerSocialModule.cs.

278 {
279 //IL_0055: Unknown result type (might be due to invalid IL or missing references)
281 {
283 int num = 3;
284 byte[] array = new byte[num];
285 array[0] = (byte)((uint)num & 0xFFu);
286 array[1] = (byte)((uint)(num >> 8) & 0xFFu);
287 array[2] = 93;
288 rail_api.RailFactory().RailNetworkHelper().SendReliableData(_serverID, remote_peer, array, (uint)num);
289 }
290 }
ConcurrentDictionary< RailID, ConnectionState > _connectionStateMap

References Terraria.Social.WeGame.NetSocialModule._connectionStateMap, Terraria.Social.WeGame.NetServerSocialModule._serverID, System.array, and System.Collections.Concurrent.ConcurrentDictionary< TKey, TValue >.ContainsKey().

Referenced by Terraria.Social.WeGame.NetServerSocialModule.OnPacketRead().