Terraria v1.4.4.9
Terraria source code documentation
All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Macros
Terraria.Social.WeGame.NetSocialModule Class Referenceabstract

Public Types

enum  ConnectionState { Inactive , Authenticating , Connected }
 

Public Member Functions

override void Initialize ()
 
override void Shutdown ()
 
override bool IsConnected (RemoteAddress address)
 
override bool Send (RemoteAddress address, byte[] data, int length)
 
override int Receive (RemoteAddress address, byte[] data, int offset, int length)
 
override bool IsDataAvailable (RemoteAddress address)
 
void Close (RemoteAddress address)
 
void Connect (RemoteAddress address)
 
void LaunchLocalServer (Process process, ServerMode mode)
 
bool CanInvite ()
 
void OpenInviteInterface ()
 
void CancelJoin ()
 
bool StartListening (SocketConnectionAccepted callback)
 
void StopListening ()
 
ulong GetLobbyId ()
 

Protected Member Functions

 NetSocialModule ()
 
RailID GetLocalPeer ()
 
bool GetSessionState (RailID userId, RailNetworkSessionState state)
 
RailID RemoteAddressToRailId (RemoteAddress address)
 

Protected Attributes

Lobby _lobby = new Lobby()
 
WeGameP2PReader _reader
 
WeGameP2PWriter _writer
 
ConcurrentDictionary< RailID, ConnectionState_connectionStateMap = new ConcurrentDictionary<RailID, ConnectionState>()
 

Static Protected Attributes

const int LobbyMessageJoin = 1
 
static readonly byte[] _handshake = new byte[10] { 10, 0, 93, 114, 101, 108, 111, 103, 105, 99 }
 

Detailed Description

Definition at line 8 of file NetSocialModule.cs.


The documentation for this class was generated from the following file: