static void ModifyNightColor(ref Color bgColorToSet, ref Color moonColor)
static void FixBiomeDarkness(ref Color bgColor, ref int R, ref int G, ref int B)
static void Hook_OnEnterWorld(Player player)
static void ModifyMinimumLightColorAtNight(ref byte minimalLight)
static MoonPhase GetMoonPhase()
static bool dontStarveWorld
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)