Terraria v1.4.4.9
Terraria source code documentation
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◆ IsGoodSpotsForExplosive()

bool Terraria.GameContent.Biomes.DeadMansChestBiome.IsGoodSpotsForExplosive ( int x,
int y )
inlineprivate

Definition at line 391 of file DeadMansChestBiome.cs.

392 {
393 Tile tile = Main.tile[x, y];
394 if (tile.active() && tile.type >= 0 && tile.type < TileID.Count && TileID.Sets.IsAContainer[tile.type])
395 {
396 return false;
397 }
398 if (tile.active() && Main.tileSolid[tile.type] && !Main.tileFrameImportant[tile.type] && !Main.tileSolidTop[tile.type])
399 {
400 return true;
401 }
402 return false;
403 }
static bool[] IsAContainer
Definition TileID.cs:297
static readonly ushort Count
Definition TileID.cs:1698

References Terraria.Tile.active(), Terraria.ID.TileID.Count, Terraria.ID.TileID.Sets.IsAContainer, Terraria.Main.tile, Terraria.Main.tileFrameImportant, Terraria.Main.tileSolid, Terraria.Main.tileSolidTop, and Terraria.Tile.type.

Referenced by Terraria.GameContent.Biomes.DeadMansChestBiome.FindExplosiveTrapSpots().