Terraria v1.4.4.9
Terraria source code documentation
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◆ EndIf()

void System.Xml.Serialization.CodeGenerator.EndIf ( )
inlinepackage

Definition at line 435 of file CodeGenerator.cs.

436 {
437 IfState ifState = PopIfState();
438 if (!ifState.ElseBegin.Equals(ifState.EndIf))
439 {
440 MarkLabel(ifState.ElseBegin);
441 }
442 MarkLabel(ifState.EndIf);
443 }

References System.Xml.Serialization.CodeGenerator.MarkLabel(), and System.Xml.Serialization.CodeGenerator.PopIfState().

Referenced by System.Xml.Serialization.XmlSerializationILGen.GenerateGetSerializer(), System.Xml.Serialization.XmlSerializationILGen.GenerateHashtableGetEnd(), System.Xml.Serialization.XmlSerializationReaderILGen.GenerateLiteralMembersElement(), System.Xml.Serialization.XmlSerializationWriterILGen.GenerateMembersElement(), System.Xml.Serialization.XmlSerializationILGen.GenerateSupportedTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.GenerateTypeElement(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteArray(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteArrayItems(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttribute(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttributes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteElement(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteElements(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteHashtable(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteLiteralStructMethod(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteMember(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberBegin(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteNullableMethod(), System.Xml.Serialization.XmlSerializationWriterILGen.WritePrimitive(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteStructMethod(), and System.Xml.Serialization.XmlSerializationReaderILGen.WriteUnknownNode().