Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 435 of file CodeGenerator.cs.
References System.Xml.Serialization.CodeGenerator.MarkLabel(), and System.Xml.Serialization.CodeGenerator.PopIfState().
Referenced by System.Xml.Serialization.XmlSerializationILGen.GenerateGetSerializer(), System.Xml.Serialization.XmlSerializationILGen.GenerateHashtableGetEnd(), System.Xml.Serialization.XmlSerializationReaderILGen.GenerateLiteralMembersElement(), System.Xml.Serialization.XmlSerializationWriterILGen.GenerateMembersElement(), System.Xml.Serialization.XmlSerializationILGen.GenerateSupportedTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.GenerateTypeElement(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteArray(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteArrayItems(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttribute(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttributes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteElement(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteElements(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteHashtable(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteLiteralStructMethod(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteMember(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberBegin(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteNullableMethod(), System.Xml.Serialization.XmlSerializationWriterILGen.WritePrimitive(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteStructMethod(), and System.Xml.Serialization.XmlSerializationReaderILGen.WriteUnknownNode().