TModLoader v1.4.4.9
TModLoader source code documentation
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◆ wet

bool Terraria.Entity.wet
inherited

The Entity is currently in water.
Projectile: Affects movement speed and some projectiles die when wet. F:Terraria.Projectile.ignoreWater prevents this.

Definition at line 57 of file Entity.cs.

Referenced by Terraria.NPC.AI_001_Slimes(), Terraria.NPC.AI_002_FloatingEye(), Terraria.NPC.AI_003_Fighters(), Terraria.NPC.AI_005_EaterOfSouls(), Terraria.NPC.AI_007_TownEntities(), Terraria.NPC.AI_007_TownEntities_IsInAGoodRestingSpot(), Terraria.NPC.AI_026_Unicorns(), Terraria.NPC.AI_107_ImprovedWalkers(), Terraria.NPC.AI_113_WindyBalloon(), Terraria.NPC.AI_114_Dragonflies(), Terraria.NPC.AI_116_WaterStriders(), Terraria.NPC.AI_118_Seahorses(), Terraria.NPC.AI_125_ClumsySlimeBalloon(), Terraria.Player.ApplyEquipFunctional(), Terraria.Player.ApplyEquipVanity(), Terraria.ModLoader.FlipperJump.CanStart(), Terraria.GameContent.Shaders.WaterShaderData.DrawWaves(), Terraria.Player.FloorVisuals(), Terraria.Player.GetFishingConditions(), Terraria.Item.GetShimmered(), Terraria.Player.GrappleMovement(), Terraria.Projectile.HandleMovement(), Terraria.Player.ItemCheck_CheckCanUse(), Terraria.Player.ItemCheck_CheckFishingBobbers(), Terraria.Player.ItemCheck_EmitHeldItemLight(), Terraria.Item.MoveInWorld(), Terraria.Player.PlayerFrame(), Terraria.Item.ResetStats(), Terraria.Projectile.SetDefaults(), Terraria.NPC.SetDefaults(), Terraria.Projectile.Shimmer(), Terraria.Player.ShimmerUnstuck(), Terraria.Player.ShouldDrawWingsThatAreAlwaysAnimated(), Terraria.Player.SmartSelect_GetToolStrategy(), Terraria.Player.Spawn(), Terraria.Player.Teleport(), Terraria.Player.TryBouncingBlocks(), Terraria.Player.Update(), Terraria.Projectile.Update(), Terraria.Player.UpdateEquips(), Terraria.Item.UpdateItem(), Terraria.Item.UpdateItem_VisualEffects(), Terraria.Projectile.UpdatePosition(), Terraria.NPC.VanillaAI_Inner(), Terraria.NPC.VanillaFindFrame(), and Terraria.Player.WingFrame().