Definition at line 16047 of file Player.cs.
16048 {
16052 try
16053 {
16057 {
16059 }
16061 {
16063 }
16065 {
16067 }
16069 {
16071 }
16074 if (Main.tile[
tX,
tY].active())
16075 {
16076 int type = Main.tile[
tX,
tY].type;
16078 {
16081 }
16083 {
16086 }
16088 {
16091 }
16093 {
16096 }
16098 {
16101 }
16103 {
16106 }
16107 }
16109 {
16112 }
16113 }
16114 catch
16115 {
16116 }
16118 {
16120 }
16121 }
bool wet
The Entity is currently in water. Projectile: Affects movement speed and some projectiles die when ...
Vector2 position
The position of this Entity in world coordinates.
int width
The width of this Entity's hitbox, in pixels.
int height
The height of this Entity's hitbox, in pixels.
void SmartSelect_GetAvailableToolRanges(out int pickRange, out int axeRange, out int hammerRange, out int cannonRange, out int extractItemRange, out int paintScraperRange)
References Terraria.Entity.height, Terraria.Entity.position, Terraria.Player.SmartSelect_GetAvailableToolRanges(), Terraria.Main.tile, Terraria.Main.tileAxe, Terraria.Main.tileHammer, Terraria.Player.tileRangeX, Terraria.Player.tileRangeY, Terraria.Entity.wet, and Terraria.Entity.width.
Referenced by Terraria.Player.SmartSelectLookup().