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TModLoader v1.4.4.9
TModLoader source code documentation
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Definition at line 237 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._lastDistortionDrawOffset, Terraria.GameContent.Shaders.WaterShaderData._rippleQueue, Terraria.GameContent.Shaders.WaterShaderData._rippleQueueCount, Terraria.GameContent.Shaders.WaterShaderData._rippleShapeTexture, Terraria.GameContent.Shaders.WaterShaderData._useCustomWaves, Terraria.GameContent.Shaders.WaterShaderData._useNPCWaves, Terraria.GameContent.Shaders.WaterShaderData._usePlayerWaves, Terraria.GameContent.Shaders.WaterShaderData._useProjectileWaves, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, Terraria.GameContent.Shaders.WaterShaderData._useViscosityFilter, Terraria.Entity.active, Terraria.Graphics.TileBatch.Begin(), Terraria.ID.ProjectileID.Sets.CanDistortWater, Terraria.Entity.Center, Terraria.Collision.CheckAABBvAABBCollision(), Terraria.Graphics.Light.Color, Terraria.Graphics.TileBatch.Draw(), Terraria.Main.drawToScreen, Terraria.Graphics.TileBatch.End(), Terraria.Entity.height, Terraria.Collision.honey, Terraria.Entity.honeyWet, Terraria.Projectile.ignoreWater, Terraria.Main.instance, Terraria.Collision.LavaCollision(), Terraria.Entity.lavaWet, Terraria.GameContent.TextureAssets.MagicPixel, Terraria.Graphics.Shaders.GameShaders.Misc, Terraria.ID.ProjectileID.Sets.NoLiquidDistortion, Terraria.Main.npc, Terraria.Main.offScreenRange, Terraria.GameContent.Shaders.WaterShaderData.OnWaveDraw, Terraria.Main.player, Terraria.GameContent.Shaders.WaterShaderData.Ripple.Position, Terraria.Entity.position, Terraria.Main.projectile, Terraria.GameContent.Shaders.WaterShaderData.QueueRipple(), Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.GameContent.Shaders.WaterShaderData.Ripple.Size, Terraria.Entity.Size, Terraria.GameContent.Shaders.WaterShaderData.Ripple.SourceRectangle, Terraria.Main.tileBatch, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Collision.WetCollision(), Terraria.Entity.wetCount, and Terraria.Entity.width.
Referenced by Terraria.GameContent.Shaders.WaterShaderData.StepLiquids().
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