49580 {
49581
49582
49583
49584
49587 {
49588 float num = base.Bottom.Y - 1
f;
49590 {
49591 velocity.Y -= 0.8f;
49593 {
49595 }
49597 {
49599 }
49600 }
49601 else
49602 {
49605 }
49606 }
49608 {
49609 velocity.Y -= 0.2f;
49610 }
49611 if ((
int)
ai[0] != 0)
49612 {
49613 return;
49614 }
49616 velocity.X *= 0.9f;
49618 {
49619 velocity.X *= 0.6f;
49620 }
49623 int num2 = Main.rand.Next(120, 241);
49625 {
49626 num2 = Main.rand.Next(60, 241);
49627 }
49629 {
49630 return;
49631 }
49633 velocity.X = Main.rand.NextFloatDirection() * 5
f;
49636 {
49638 {
49640 }
49642 }
49643 }
bool wet
The Entity is currently in water. Projectile: Affects movement speed and some projectiles die when ...
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
float[] ai
An array with 4 slots used for any sort of data storage, which is occasionally synced from the server...