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TModLoader v1.4.4.9
TModLoader source code documentation
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This serves as the central class from which tile-related functions are supported and carried out. More...
Collaboration diagram for Terraria.ModLoader.TileLoader:Static Public Member Functions | |
| static ModTile | GetTile (int type) |
| Gets the ModTile instance with the given type. If no ModTile with the given type exists, returns null. | |
| static void | CheckModTile (int i, int j, int type) |
| static int | OpenDoorID (Tile tile) |
| static int | CloseDoorID (Tile tile) |
| static bool | IsClosedDoor (Tile tile) |
| static bool | IsClosedDoor (int type) |
| Returns true if the tile is a vanilla or modded closed door. | |
| static string | DefaultContainerName (int type, int frameX, int frameY) |
| Returns the default name for a modded chest or dresser with the provided FrameX and FrameY values. | |
| static bool | IsModMusicBox (Tile tile) |
| static bool | HasSmartInteract (int i, int j, int type, SmartInteractScanSettings settings) |
| static void | ModifySmartInteractCoords (int type, ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) |
| static void | ModifySittingTargetInfo (int i, int j, int type, ref TileRestingInfo info) |
| static void | ModifySleepingTargetInfo (int i, int j, int type, ref TileRestingInfo info) |
| static bool | KillSound (int i, int j, int type, bool fail) |
| static void | NumDust (int i, int j, int type, bool fail, ref int numDust) |
| static bool | CreateDust (int i, int j, int type, ref int dustType) |
| static void | DropCritterChance (int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) |
| static bool | Drop (int i, int j, int type, bool includeLargeObjectDrops=true) |
| static void | GetItemDrops (int x, int y, Tile tileCache, bool includeLargeObjectDrops=false, bool includeAllModdedLargeObjectDrops=false) |
| static int | GetItemDropFromTypeAndStyle (int type, int style=0) |
| Retrieves the item type that would drop from a tile of the specified type and style. This method is only reliable for modded tile types. This method can be used in M:Terraria.ModLoader.ModTile.GetItemDrops(System.Int32,System.Int32) for tiles that have custom tile style logic. If the specified style is not found, a fallback item will be returned if one has been registered through M:Terraria.ModLoader.ModTile.RegisterItemDrop(System.Int32,System.Int32[]) usage. Modders querying modded tile drops should use M:Terraria.ModLoader.ModTile.GetItemDrops(System.Int32,System.Int32) directly rather that use this method so that custom drop logic is accounted for. A return of 0 indicates that no item would drop from the tile. | |
| static bool | CanKillTile (int i, int j, int type, ref bool blockDamaged) |
| static void | KillTile (int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem) |
| static void | KillMultiTile (int i, int j, int frameX, int frameY, int type) |
| static bool | CanExplode (int i, int j) |
| static void | NearbyEffects (int i, int j, int type, bool closer) |
| static void | ModifyTorchLuck (Player player, ref float positiveLuck, ref float negativeLuck) |
| static void | ModifyLight (int i, int j, int type, ref float r, ref float g, ref float b) |
| static ? bool | IsTileDangerous (int i, int j, int type, Player player) |
| static ? bool | IsTileBiomeSightable (int i, int j, int type, ref Color sightColor) |
| static ? bool | IsTileSpelunkable (int i, int j, int type) |
| static void | SetSpriteEffects (int i, int j, int type, ref SpriteEffects spriteEffects) |
| static void | SetDrawPositions (int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) |
| static void | AnimateTiles () |
| static void | SetAnimationFrame (int type, int i, int j, ref int frameXOffset, ref int frameYOffset) |
| Sets the animation frame. Sets frameYOffset = modTile.animationFrameHeight * Main.tileFrame[type]; and then calls ModTile.AnimateIndividualTile. | |
| static bool | PreDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| static void | DrawEffects (int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData) |
| static void | PostDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| static void | SpecialDraw (int type, int specialTileX, int specialTileY, SpriteBatch spriteBatch) |
| Special Draw calls ModTile and GlobalTile SpecialDraw methods. Special Draw is called at the end of the DrawSpecialTilesLegacy loop, allowing for basically another layer above tiles. Use DrawEffects hook to queue for SpecialDraw. | |
| static void | RandomUpdate (int i, int j, int type) |
| static bool | TileFrame (int i, int j, int type, ref bool resetFrame, ref bool noBreak) |
| static void | PickPowerCheck (Tile target, int pickPower, ref int damage) |
| static bool | CanPlace (int i, int j, int type) |
| static bool | CanReplace (int i, int j, int type, int tileTypeBeingPlaced) |
| static void | AdjTiles (Player player, int type) |
| static bool | RightClick (int i, int j) |
| static void | MouseOver (int i, int j) |
| static void | MouseOverFar (int i, int j) |
| static int | AutoSelect (int i, int j, Player player) |
| static bool | PreHitWire (int i, int j, int type) |
| static void | HitWire (int i, int j, int type) |
| static void | FloorVisuals (int type, Player player) |
| static bool | Slope (int i, int j, int type) |
| static bool | HasWalkDust (int type) |
| static void | WalkDust (int type, ref int dustType, ref bool makeDust, ref Color color) |
| static void | ChangeWaterfallStyle (int type, ref int style) |
| static bool | SaplingGrowthType (int soilType, ref int saplingType, ref int style) |
| static bool | CanGrowModTree (int type) |
| static void | TreeDust (Tile tile, ref int dust) |
| static bool | CanDropAcorn (int type) |
| static void | DropTreeWood (int type, ref int wood) |
| static bool | CanGrowModPalmTree (int type) |
| static void | PalmTreeDust (Tile tile, ref int dust) |
| static void | DropPalmTreeWood (int type, ref int wood) |
| static bool | CanGrowModCactus (int type) |
| static Texture2D | GetCactusTexture (int type) |
| static void | PlaceInWorld (int i, int j, Item item) |
| static void | PostSetupTileMerge () |
| static bool | IsLockedChest (int i, int j, int type) |
| static bool | UnlockChest (int i, int j, int type, ref short frameXAdjustment, ref int dustType, ref bool manual) |
| static bool | LockChest (int i, int j, int type, ref short frameXAdjustment, ref bool manual) |
| static void | RecountTiles (SceneMetrics metrics) |
Static Package Functions | |
| static int | ReserveTileID () |
| static void | ResizeArrays (bool unloading=false) |
| static void | PostSetupContent () |
| static void | Unload () |
| static void | FinishSetup () |
Static Package Attributes | |
| static readonly IList< ModTile > | tiles = new List<ModTile>() |
| static readonly IList< GlobalTile > | globalTiles = new List<GlobalTile>() |
| static readonly Dictionary<(int, int), int > | tileTypeAndTileStyleToItemType = new Dictionary<(int, int), int>() |
| Maps Tile type and Tile style to the Item type that places the tile with the style. | |
Properties | |
| static int | TileCount [get] |
Static Private Member Functions | |
| static void | Resize2DArray< T > (ref T[,] array, int newSize) |
Static Private Attributes | |
| static int | nextTile = TileID.Count |
| static bool | loaded = false |
| static readonly int | vanillaChairCount = TileID.Sets.RoomNeeds.CountsAsChair.Length |
| static readonly int | vanillaTableCount = TileID.Sets.RoomNeeds.CountsAsTable.Length |
| static readonly int | vanillaTorchCount = TileID.Sets.RoomNeeds.CountsAsTorch.Length |
| static readonly int | vanillaDoorCount = TileID.Sets.RoomNeeds.CountsAsDoor.Length |
| static Func< int, int, int, bool, bool >[] | HookKillSound |
| static DelegateNumDust[] | HookNumDust |
| static DelegateCreateDust[] | HookCreateDust |
| static DelegateDropCritterChance[] | HookDropCritterChance |
| static Func< int, int, int, bool >[] | HookCanDrop |
| static Action< int, int, int >[] | HookDrop |
| static DelegateCanKillTile[] | HookCanKillTile |
| static DelegateKillTile[] | HookKillTile |
| static Func< int, int, int, bool >[] | HookCanExplode |
| static Action< int, int, int, bool >[] | HookNearbyEffects |
| static DelegateModifyLight[] | HookModifyLight |
| static Func< int, int, int, Player, bool?>[] | HookIsTileDangerous |
| static DelegateIsTileBiomeSightable[] | HookIsTileBiomeSightable |
| static Func< int, int, int, bool?>[] | HookIsTileSpelunkable |
| static DelegateSetSpriteEffects[] | HookSetSpriteEffects |
| static Action[] | HookAnimateTile |
| static Func< int, int, int, SpriteBatch, bool >[] | HookPreDraw |
| static DelegateDrawEffects[] | HookDrawEffects |
| static Action< int, int, int, SpriteBatch >[] | HookPostDraw |
| static Action< int, int, int, SpriteBatch >[] | HookSpecialDraw |
| static Action< int, int, int >[] | HookRandomUpdate |
| static DelegateTileFrame[] | HookTileFrame |
| static Func< int, int, int, bool >[] | HookCanPlace |
| static Func< int, int, int, int, bool >[] | HookCanReplace |
| static Func< int, int[]>[] | HookAdjTiles |
| static Action< int, int, int >[] | HookRightClick |
| static Action< int, int, int >[] | HookMouseOver |
| static Action< int, int, int >[] | HookMouseOverFar |
| static Func< int, int, int, Item, bool >[] | HookAutoSelect |
| static Func< int, int, int, bool >[] | HookPreHitWire |
| static Action< int, int, int >[] | HookHitWire |
| static Func< int, int, int, bool >[] | HookSlope |
| static Action< int, Player >[] | HookFloorVisuals |
| static DelegateChangeWaterfallStyle[] | HookChangeWaterfallStyle |
| static Action< int, int, int, Item >[] | HookPlaceInWorld |
| static Action[] | HookPostSetupTileMerge |
This serves as the central class from which tile-related functions are supported and carried out.
Definition at line 22 of file TileLoader.cs.