TModLoader v1.4.4.9
TModLoader source code documentation
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◆ NearbyEffects()

static void Terraria.ModLoader.TileLoader.NearbyEffects ( int i,
int j,
int type,
bool closer )
inlinestatic

Definition at line 718 of file TileLoader.cs.

719 {
720 GetTile(type)?.NearbyEffects(i, j, closer);
722 for (int k = 0; k < hookNearbyEffects.Length; k++)
723 {
724 hookNearbyEffects[k](i, j, type, closer);
725 }
726 }
static ModTile GetTile(int type)
Gets the ModTile instance with the given type. If no ModTile with the given type exists,...
static Action< int, int, int, bool >[] HookNearbyEffects
Definition TileLoader.cs:83

References Terraria.ModLoader.TileLoader.GetTile(), and Terraria.ModLoader.TileLoader.HookNearbyEffects.

Referenced by Terraria.SceneMetrics.ScanAndExportToMain().

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