terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UI.MaskableGraphic Member List

This is the complete list of members for UnityEngine.UI.MaskableGraphic, including all inherited members.

Awake()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
Behaviour()UnityEngine.Behaviourinline
CacheCanvas()UnityEngine.UI.Graphicinlineprivate
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
canvasUnityEngine.UI.Graphic
canvasRendererUnityEngine.UI.Graphic
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colorUnityEngine.UI.Graphic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
CreateColorFromAlpha(float alpha)UnityEngine.UI.Graphicinlineprivatestatic
CrossFadeAlpha(float alpha, float duration, bool ignoreTimeScale)UnityEngine.UI.Graphicinlinevirtual
CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)UnityEngine.UI.Graphicinlinevirtual
CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)UnityEngine.UI.Graphicinlinevirtual
Cull(Rect clipRect, bool validRect)UnityEngine.UI.MaskableGraphicinlinevirtual
defaultGraphicMaterialUnityEngine.UI.Graphicstatic
defaultMaterialUnityEngine.UI.Graphic
depthUnityEngine.UI.Graphic
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DoLegacyMeshGeneration()UnityEngine.UI.Graphicinlineprivate
DoMeshGeneration()UnityEngine.UI.Graphicinlineprivate
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
UnityEngine::UI::Graphic.gameObjectUnityEngine.Component
UnityEngine::UI::IClippable.gameObjectUnityEngine.UI.IClippable
get_gameObject()UnityEngine.UI.MaskableGraphicinlineprivate
get_transform()UnityEngine.UI.Graphicinlineprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetModifiedMaterial(Material baseMaterial)UnityEngine.UI.MaskableGraphicinlinevirtual
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetPixelAdjustedRect()UnityEngine.UI.Graphicinline
GetScriptClassName()UnityEngine.MonoBehaviourpackage
Graphic()UnityEngine.UI.Graphicinlineprotected
Graphic()UnityEngine.UI.Graphicinlineprivatestatic
GraphicUpdateComplete()UnityEngine.UI.Graphicinlinevirtual
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
IsActive()UnityEngine.EventSystems.UIBehaviourinlinevirtual
isActiveAndEnabledUnityEngine.Behaviour
UnityEngine::EventSystems::UIBehaviour.IsDestroyed()UnityEngine.EventSystems.UIBehaviourinline
UnityEngine::UI::ICanvasElement.IsDestroyed()UnityEngine.UI.ICanvasElement
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
isMaskingGraphicUnityEngine.UI.MaskableGraphic
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
k__BackingFieldUnityEngine.UI.Graphicprivate
LayoutComplete()UnityEngine.UI.Graphicinlinevirtual
m_CachedMeshUnityEngine.UI.Graphicprotected
m_CachedPtrUnityEngine.Objectprivate
m_CachedUvsUnityEngine.UI.Graphicprotected
m_CanvasUnityEngine.UI.Graphicprivate
m_CanvasRendererUnityEngine.UI.Graphicprivate
m_ColorUnityEngine.UI.Graphicprivate
m_ColorTweenRunnerUnityEngine.UI.Graphicprivate
m_CornersUnityEngine.UI.MaskableGraphicprivate
m_IncludeForMaskingUnityEngine.UI.MaskableGraphicprotected
m_IsMaskingGraphicUnityEngine.UI.MaskableGraphicprivate
m_MaskableUnityEngine.UI.MaskableGraphicprivate
m_MaskMaterialUnityEngine.UI.MaskableGraphicprotected
m_MaterialUnityEngine.UI.Graphicprotected
m_MaterialDirtyUnityEngine.UI.Graphicprivate
m_OnCullStateChangedUnityEngine.UI.MaskableGraphicprivate
m_OnDirtyLayoutCallbackUnityEngine.UI.Graphicprotected
m_OnDirtyMaterialCallbackUnityEngine.UI.Graphicprotected
m_OnDirtyVertsCallbackUnityEngine.UI.Graphicprotected
m_ParentMaskUnityEngine.UI.MaskableGraphicprivate
m_RaycastPaddingUnityEngine.UI.Graphicprivate
m_RaycastTargetUnityEngine.UI.Graphicprivate
m_RaycastTargetCacheUnityEngine.UI.Graphicprivate
m_RectTransformUnityEngine.UI.Graphicprivate
m_ShouldRecalculateUnityEngine.UI.MaskableGraphicprotected
m_ShouldRecalculateStencilUnityEngine.UI.MaskableGraphicprotected
m_SkipLayoutUpdateUnityEngine.UI.Graphicprotected
m_SkipMaterialUpdateUnityEngine.UI.Graphicprotected
m_StencilValueUnityEngine.UI.MaskableGraphicprotected
m_VertsDirtyUnityEngine.UI.Graphicprivate
mainTextureUnityEngine.UI.Graphic
maskableUnityEngine.UI.MaskableGraphic
MaskableGraphic()UnityEngine.UI.MaskableGraphicinlineprotected
materialUnityEngine.UI.Graphic
materialForRenderingUnityEngine.UI.Graphic
MonoBehaviour()UnityEngine.MonoBehaviourinline
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnBeforeTransformParentChanged()UnityEngine.UI.Graphicinlineprotectedvirtual
OnCanvasGroupChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnCanvasHierarchyChanged()UnityEngine.UI.MaskableGraphicinlineprotectedvirtual
OnCullingChanged()UnityEngine.UI.Graphicinlinevirtual
onCullStateChangedUnityEngine.UI.MaskableGraphic
OnDestroy()UnityEngine.UI.Graphicinlineprotectedvirtual
OnDidApplyAnimationProperties()UnityEngine.UI.Graphicinlineprotectedvirtual
OnDisable()UnityEngine.UI.MaskableGraphicinlineprotectedvirtual
OnEnable()UnityEngine.UI.MaskableGraphicinlineprotectedvirtual
OnFillVBO(List< UIVertex > vbo)UnityEngine.UI.Graphicinlineprotectedvirtual
OnPopulateMesh(Mesh m)UnityEngine.UI.Graphicinlineprotectedvirtual
OnPopulateMesh(VertexHelper vh)UnityEngine.UI.Graphicinlineprotectedvirtual
OnRectTransformDimensionsChange()UnityEngine.UI.Graphicinlineprotectedvirtual
OnTransformParentChanged()UnityEngine.UI.MaskableGraphicinlineprotectedvirtual
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
ParentMaskStateChanged()UnityEngine.UI.MaskableGraphicinlinevirtual
PixelAdjustPoint(Vector2 point)UnityEngine.UI.Graphicinline
print(object message)UnityEngine.MonoBehaviourinlinestatic
Raycast(Vector2 sp, Camera eventCamera)UnityEngine.UI.Graphicinlinevirtual
raycastPaddingUnityEngine.UI.Graphic
raycastTargetUnityEngine.UI.Graphic
Rebuild(CanvasUpdate update)UnityEngine.UI.Graphicinlinevirtual
RecalculateClipping()UnityEngine.UI.MaskableGraphicinlinevirtual
RecalculateMasking()UnityEngine.UI.MaskableGraphicinlinevirtual
UnityEngine::UI::Graphic.rectTransformUnityEngine.UI.Graphic
UnityEngine::UI::IClippable.rectTransformUnityEngine.UI.IClippable
RegisterDirtyLayoutCallback(UnityAction action)UnityEngine.UI.Graphicinline
RegisterDirtyMaterialCallback(UnityAction action)UnityEngine.UI.Graphicinline
RegisterDirtyVerticesCallback(UnityAction action)UnityEngine.UI.Graphicinline
rootCanvasRectUnityEngine.UI.MaskableGraphicprivate
s_DefaultUIUnityEngine.UI.Graphicprotectedstatic
s_MeshUnityEngine.UI.Graphicprotectedstatic
s_VertexHelperUnityEngine.UI.Graphicprivatestatic
s_WhiteTextureUnityEngine.UI.Graphicprotectedstatic
SetAllDirty()UnityEngine.UI.Graphicinlinevirtual
SetClipRect(Rect clipRect, bool validRect)UnityEngine.UI.MaskableGraphicinlinevirtual
SetClipSoftness(Vector2 clipSoftness)UnityEngine.UI.MaskableGraphicinlinevirtual
SetLayoutDirty()UnityEngine.UI.Graphicinlinevirtual
SetMaterialDirty()UnityEngine.UI.Graphicinlinevirtual
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetNativeSize()UnityEngine.UI.Graphicinlinevirtual
SetRaycastDirty()UnityEngine.UI.Graphicinline
SetVerticesDirty()UnityEngine.UI.Graphicinlinevirtual
Start()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
UnityEngine::EventSystems::UIBehaviour.transformUnityEngine.Component
UnityEngine::UI::ICanvasElement.transformUnityEngine.UI.ICanvasElement
UIBehaviour()UnityEngine.EventSystems.UIBehaviourinlineprotected
UnregisterDirtyLayoutCallback(UnityAction action)UnityEngine.UI.Graphicinline
UnregisterDirtyMaterialCallback(UnityAction action)UnityEngine.UI.Graphicinline
UnregisterDirtyVerticesCallback(UnityAction action)UnityEngine.UI.Graphicinline
UpdateClipParent()UnityEngine.UI.MaskableGraphicinlineprivate
UpdateCull(bool cull)UnityEngine.UI.MaskableGraphicinlineprivate
UpdateGeometry()UnityEngine.UI.Graphicinlineprotectedvirtual
UpdateMaterial()UnityEngine.UI.Graphicinlineprotectedvirtual
useGUILayoutUnityEngine.MonoBehaviour
useLegacyMeshGenerationUnityEngine.UI.Graphicprotected
workerMeshUnityEngine.UI.Graphicprotectedstatic