|
terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
|
Inheritance diagram for Terraria.Audio.IAudioSystem:
Collaboration diagram for Terraria.Audio.IAudioSystem:Public Member Functions | |
| void | LoadCue (int cueIndex, string cueName) |
| void | PauseAll () |
| void | ResumeAll () |
| void | UpdateMisc () |
| void | UpdateAudioEngine () |
| void | UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume) |
| void | UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume) |
| void | UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade) |
| void | UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) |
| bool | IsTrackPlaying (int trackIndex) |
| void | UseSources (List< IContentSource > sources) |
| void | LoadFromSources () |
| void | Update () |
| void | Dispose () |
Definition at line 9 of file IAudioSystem.cs.