terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Audio.IAudioSystem Interface Reference
+ Inheritance diagram for Terraria.Audio.IAudioSystem:
+ Collaboration diagram for Terraria.Audio.IAudioSystem:

Public Member Functions

void LoadCue (int cueIndex, string cueName)
 
void PauseAll ()
 
void ResumeAll ()
 
void UpdateMisc ()
 
void UpdateAudioEngine ()
 
void UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume)
 
void UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume)
 
void UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade)
 
void UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)
 
bool IsTrackPlaying (int trackIndex)
 
void UseSources (List< IContentSource > sources)
 
void LoadFromSources ()
 
void Update ()
 
void Dispose ()
 

Detailed Description

Definition at line 9 of file IAudioSystem.cs.


The documentation for this interface was generated from the following file: