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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Terraria.Audio.IAudioSystem, including all inherited members.
| Dispose() | System.IDisposable | |
| IsTrackPlaying(int trackIndex) | Terraria.Audio.IAudioSystem | |
| LoadCue(int cueIndex, string cueName) | Terraria.Audio.IAudioSystem | |
| LoadFromSources() | Terraria.Audio.IAudioSystem | |
| PauseAll() | Terraria.Audio.IAudioSystem | |
| ResumeAll() | Terraria.Audio.IAudioSystem | |
| Update() | Terraria.Audio.IAudioSystem | |
| UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) | Terraria.Audio.IAudioSystem | |
| UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) | Terraria.Audio.IAudioSystem | |
| UpdateAudioEngine() | Terraria.Audio.IAudioSystem | |
| UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) | Terraria.Audio.IAudioSystem | |
| UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) | Terraria.Audio.IAudioSystem | |
| UpdateMisc() | Terraria.Audio.IAudioSystem | |
| UseSources(List< IContentSource > sources) | Terraria.Audio.IAudioSystem |