terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Audio.IAudioSystem Member List

This is the complete list of members for Terraria.Audio.IAudioSystem, including all inherited members.

Dispose()System.IDisposable
IsTrackPlaying(int trackIndex)Terraria.Audio.IAudioSystem
LoadCue(int cueIndex, string cueName)Terraria.Audio.IAudioSystem
LoadFromSources()Terraria.Audio.IAudioSystem
PauseAll()Terraria.Audio.IAudioSystem
ResumeAll()Terraria.Audio.IAudioSystem
Update()Terraria.Audio.IAudioSystem
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)Terraria.Audio.IAudioSystem
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)Terraria.Audio.IAudioSystem
UpdateAudioEngine()Terraria.Audio.IAudioSystem
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)Terraria.Audio.IAudioSystem
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)Terraria.Audio.IAudioSystem
UpdateMisc()Terraria.Audio.IAudioSystem
UseSources(List< IContentSource > sources)Terraria.Audio.IAudioSystem