terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Skies.BlizzardSky Class Reference
+ Inheritance diagram for Terraria.GameContent.Skies.BlizzardSky:
+ Collaboration diagram for Terraria.GameContent.Skies.BlizzardSky:

Public Member Functions

override void OnLoad ()
 
override void Update (GameTime gameTime)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override void Reset ()
 
override bool IsActive ()
 
 BlizzardSky ()
 
virtual Color OnTileColor (Color inColor)
 
virtual float GetCloudAlpha ()
 
override bool IsVisible ()
 
void Load ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Attributes

UnifiedRandom _random
 
bool _isActive
 
bool _isLeaving
 
float _opacity
 

Detailed Description

Definition at line 13 of file BlizzardSky.cs.


The documentation for this class was generated from the following file: