terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.ID.TileID.Sets Class Reference
+ Collaboration diagram for Terraria.ID.TileID.Sets:

Classes

class  Conversion
 
class  ForAdvancedCollision
 
class  RoomNeeds
 
class  TileCutIgnore
 

Static Public Attributes

static SetFactory Factory
 
static bool[] FrameDrawModifier
 
static bool[] IceSkateSlippery
 
static bool[] DontDrawTileSliced
 
static bool[] AllowsSaveCompressionBatching
 
static bool[] CountsAsGemTree
 
static bool[] IsATreeTrunk
 
static bool[] IsShakeable
 
static bool[] GetsDestroyedForMeteors
 
static bool[] GetsCheckedForLeaves
 
static bool[] PreventsTileRemovalIfOnTopOfIt
 
static bool[] PreventsTileReplaceIfOnTopOfIt
 
static bool[] CommonSapling
 
static bool[] CacheSpecialDrawTree
 
static bool[] AllBlocksWithSmoothBordersToResolveHalfBlockIssue
 
static bool[] CanBeDugByShovel
 
static bool[] NonSolidSaveSlopes
 
static bool[] ResetsHalfBrickPlacementAttempt
 
static bool[] CrackedBricks
 
static bool[] ForcedDirtMerging
 
static bool[] Paintings
 
static bool[] isDesertBiomeSand
 
static bool[] MergesWithClouds
 
static bool[] Boulders
 
static bool[] Clouds
 
static int[] CritterCageLidStyle
 
static int[] SmartCursorPickaxePriorityOverride
 
static bool[] IgnoreSmartCursorPriorityAxe
 
static bool[] CanBeSatOnForNPCs
 
static bool[] CanBeSatOnForPlayers
 
static bool[] CanBeSleptIn
 
static bool[] IgnoresTileReplacementDropCheckWhenBeingPlaced
 
static ? bool[] DrawTileInSolidLayer
 
static bool[] DoesntPlaceWithTileReplacement
 
static bool[] DoesntGetReplacedWithTileReplacement
 
static bool[] IsVine
 
static bool[] IsBeam
 
static bool[] Platforms
 
static bool[] ReplaceTileBreakUp
 
static bool[] ReplaceTileBreakDown
 
static bool[] SlowlyDiesInWater
 
static bool[] DrawsWalls
 
static ushort[] GemsparkFramingTypes
 
static bool[] TeamTiles
 
static int[] ConveyorDirection
 
static bool[] VineThreads
 
static bool[] ReverseVineThreads
 
static bool[] HasSlopeFrames
 
static bool[] TileInteractRead
 
static bool[] IgnoresNearbyHalfbricksWhenDrawn
 
static bool[] SwaysInWindBasic
 
static int[] DrawFlipMode
 
static bool[] CollectSpecials
 
static bool[] HasOutlines
 
static bool[] AllTiles
 
static bool[] Dirt
 
static bool[] Mud
 
static bool[] Ash
 
static bool[] Snow
 
static bool[] Ices
 
static bool[] IcesSlush
 
static bool[] IcesSnow
 
static bool[] GrassSpecial
 
static bool[] JungleSpecial
 
static bool[] HellSpecial
 
static bool[] Leaves
 
static bool[] tileMossBrick
 
static bool[] GeneralPlacementTiles
 
static bool[] BasicChest
 
static bool[] BasicChestFake
 
static bool[] BasicDresser
 
static bool[] CanBeClearedDuringGeneration
 
static List< int > CorruptCountCollection
 
static bool[] CorruptBiomeSight
 
static bool[] Corrupt
 
static List< int > HallowCountCollection
 
static bool[] HallowBiomeSight
 
static bool[] Hallow
 
static bool[] CanGrowCrystalShards
 
static List< int > CrimsonCountCollection
 
static bool[] CrimsonBiomeSight
 
static bool[] Crimson
 
static bool[] IsSkippedForNPCSpawningGroundTypeCheck
 
static bool[] BlocksStairs
 
static bool[] BlocksStairsAbove
 
static bool[] NotReallySolid
 
static bool[] BlocksWaterDrawingBehindSelf
 
static bool[] AllowLightInWater
 
static bool[] NeedsGrassFraming
 
static int[] NeedsGrassFramingDirt
 
static bool[] ChecksForMerge
 
static bool[] FramesOnKillWall
 
static bool[] AvoidedByNPCs
 
static bool[] InteractibleByNPCs
 
static bool[] HousingWalls
 
static bool[] BreakableWhenPlacing
 
static bool[] TouchDamageDestroyTile
 
static bool[] Suffocate
 
static bool[] TouchDamageHot
 
static bool[] TouchDamageBleeding
 
static int[] TouchDamageImmediate
 
static bool[] Falling
 
static bool[] BlockMergesWithMergeAllBlock
 
static bool[] OreMergesWithMud
 
static bool[] Ore
 
static bool[] IsAContainer
 
static bool[] IsAMechanism
 
static bool[] IsATrigger
 
static bool[] FriendlyFairyCanLureTo
 
static bool[] IgnoredInHouseScore
 
static bool[] SpreadOverground
 
static bool[] SpreadUnderground
 

Static Private Member Functions

static Sets ()
 

Detailed Description

Definition at line 2123 of file TileID.cs.


The documentation for this class was generated from the following file: