terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Threading.ManualResetEventSlim Class Reference
+ Inheritance diagram for System.Threading.ManualResetEventSlim:
+ Collaboration diagram for System.Threading.ManualResetEventSlim:

Public Member Functions

 ManualResetEventSlim (bool initialState)
 
 ManualResetEventSlim (bool initialState, int spinCount)
 
void Set ()
 
bool Wait (int millisecondsTimeout, CancellationToken cancellationToken)
 
void Dispose ()
 

Protected Member Functions

virtual void Dispose (bool disposing)
 

Properties

WaitHandle WaitHandle [get, set]
 
bool IsSet [get, set, private set]
 
int SpinCount [get, set, private set]
 
int Waiters [get, set]
 

Private Member Functions

void Initialize (bool initialState, int spinCount)
 
void EnsureLockObjectCreated ()
 
bool LazyInitializeEvent ()
 
void Set (bool duringCancellation)
 
void ThrowIfDisposed ()
 
void UpdateStateAtomically (int newBits, int updateBitsMask)
 

Static Private Member Functions

static void CancellationTokenCallback (object obj)
 
static int ExtractStatePortionAndShiftRight (int state, int mask, int rightBitShiftCount)
 
static int ExtractStatePortion (int state, int mask)
 
static ManualResetEventSlim ()
 

Private Attributes

object m_lock
 
ManualResetEvent m_eventObj
 
int m_combinedState
 

Static Private Attributes

static global::System.Action< object > s_cancellationTokenCallback
 

Detailed Description

Definition at line 11 of file ManualResetEventSlim.cs.


The documentation for this class was generated from the following file: