terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IsPaused
bool Microsoft.Xna.Framework.Audio.Cue.IsPaused
get
set
Definition at line
22
of file
Cue.cs
.
23
{
24
[global::Cpp2ILInjected.Token(Token =
"0x6001A68"
)]
25
[global::Cpp2ILInjected.Address(RVA =
"0xB49AE8"
, Offset =
"0xB49AE8"
, Length =
"0x8"
)]
26
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27
get
28
{
29
throw
null
;
30
}
31
}
Microsoft
Xna
Framework
Audio
Cue
Generated by
1.10.0