terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUIControllerInputButton Class Reference
+ Collaboration diagram for GUIControllerInputButton:

Public Types

enum  LinkedControlType {
  Action1 , Action2 , Action3 , Action4 ,
  LB , RB , LT , RT ,
  View , Options , LeftStick , RightStick
}
 
enum  ShoulderButtonControl {
  LB , RB , LT , RT ,
  View , Options
}
 
enum  AxisControl {
  DPad , DPadLeft , DPadRight , DPadUp ,
  DPadDown , DPadDummy , LS , LSLeft ,
  LSRight , LSUp , LSDown , LSClick ,
  RS , RSLeft , RSRight , RSUp ,
  RSDown , RSClick
}
 

Static Public Member Functions

static void LoadContent (ContentManager content)
 
static Microsoft.Xna.Framework.Graphics.Texture2D GetShoulderButtonTexureInformation (GUIControllerInputButton.ShoulderButtonControl controlType, out Rectangle srcRegion, int overloadedControlType=-1)
 
static Microsoft.Xna.Framework.Graphics.Texture2D GetAxisTexureInformation (GUIControllerInputButton.AxisControl controlType, out Rectangle srcRegion, int overloadedControlType=-1)
 
static Microsoft.Xna.Framework.Graphics.Texture2D GetButtonTexureInformation (GUIControllerInputButton.LinkedControlType controlType, out Rectangle srcRegion, int overloadedControlType=-1)
 

Static Private Attributes

const ControllerDevice.ControlScheme defaultScheme = ControllerDevice.ControlScheme.CONTROLS_ABXY_XBOX
 
static Microsoft.Xna.Framework.Graphics.Texture2D ButtonControls
 
static Microsoft.Xna.Framework.Graphics.Texture2D ShoulderButtonControls
 
static Microsoft.Xna.Framework.Graphics.Texture2D AxisControls
 
static Microsoft.Xna.Framework.Graphics.Texture2D PS4TouchPad
 

Detailed Description

Definition at line 12 of file GUIControllerInputButton.cs.


The documentation for this class was generated from the following file: