terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.FinalFractalHelper Struct Reference
+ Collaboration diagram for Terraria.Graphics.FinalFractalHelper:

Classes

struct  FinalFractalProfile
 

Public Member Functions

void Draw (Projectile proj)
 
delegate void SpawnDustMethod (Vector2 centerPosition, float rotation, Vector2 velocity)
 

Static Public Member Functions

static int GetRandomProfileIndex ()
 
static FinalFractalHelper.FinalFractalProfile GetFinalFractalProfile (int usedSwordId)
 
static FinalFractalHelper ()
 

Static Public Attributes

const int TotalIllusions = 4
 
const int FramesPerImportantTrail = 15
 

Private Member Functions

Color StripColors (float progressOnStrip)
 
float StripWidth (float progressOnStrip)
 

Private Attributes

Asset< Texture2DFinalFractalAsset
 
Asset< Texture2DMagicMissileTrailErosionAsset
 

Static Private Attributes

static VertexStrip _vertexStrip
 
static Dictionary< int, FinalFractalHelper.FinalFractalProfile_fractalProfiles
 
static FinalFractalHelper.FinalFractalProfile _defaultProfile
 

Detailed Description

Definition at line 14 of file FinalFractalHelper.cs.


The documentation for this struct was generated from the following file: