Awake() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
Behaviour() | UnityEngine.Behaviour | inline |
CacheCanvas() | UnityEngine.UI.Graphic | inlineprivate |
CancelInvoke() | UnityEngine.MonoBehaviour | inline |
CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline |
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
canvas | UnityEngine.UI.Graphic | |
canvasRenderer | UnityEngine.UI.Graphic | |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
color | UnityEngine.UI.Graphic | |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Component() | UnityEngine.Component | inline |
CreateColorFromAlpha(float alpha) | UnityEngine.UI.Graphic | inlineprivatestatic |
CrossFadeAlpha(float alpha, float duration, bool ignoreTimeScale) | UnityEngine.UI.Graphic | inlinevirtual |
CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha) | UnityEngine.UI.Graphic | inlinevirtual |
CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB) | UnityEngine.UI.Graphic | inlinevirtual |
Cull(Rect clipRect, bool validRect) | UnityEngine.UI.MaskableGraphic | inlinevirtual |
defaultGraphicMaterial | UnityEngine.UI.Graphic | static |
defaultMaterial | UnityEngine.UI.Graphic | |
depth | UnityEngine.UI.Graphic | |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DoLegacyMeshGeneration() | UnityEngine.UI.Graphic | inlineprivate |
DoMeshGeneration() | UnityEngine.UI.Graphic | inlineprivate |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
enabled | UnityEngine.Behaviour | |
Equals(object other) | UnityEngine.Object | inline |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
UnityEngine::UI::Graphic.gameObject | UnityEngine.Component | |
UnityEngine::UI::IClippable.gameObject | UnityEngine.UI.IClippable | |
get_gameObject() | UnityEngine.UI.MaskableGraphic | inlineprivate |
get_transform() | UnityEngine.UI.Graphic | inlineprivate |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetComponent(Type type) | UnityEngine.Component | inline |
GetComponent< T >() | UnityEngine.Component | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInChildren< T >() | UnityEngine.Component | inline |
GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInParent< T >() | UnityEngine.Component | inline |
GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
GetComponents< T >() | UnityEngine.Component | inline |
GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >() | UnityEngine.Component | inline |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetModifiedMaterial(Material baseMaterial) | UnityEngine.UI.MaskableGraphic | inlinevirtual |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
GetPixelAdjustedRect() | UnityEngine.UI.Graphic | inline |
GetScriptClassName() | UnityEngine.MonoBehaviour | package |
Graphic() | UnityEngine.UI.Graphic | inlineprotected |
Graphic() | UnityEngine.UI.Graphic | inlineprivatestatic |
GraphicUpdateComplete() | UnityEngine.UI.Graphic | inlinevirtual |
hideFlags | UnityEngine.Object | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline |
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private |
InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline |
IsActive() | UnityEngine.EventSystems.UIBehaviour | inlinevirtual |
isActiveAndEnabled | UnityEngine.Behaviour | |
UnityEngine::EventSystems::UIBehaviour.IsDestroyed() | UnityEngine.EventSystems.UIBehaviour | inline |
UnityEngine::UI::ICanvasElement.IsDestroyed() | UnityEngine.UI.ICanvasElement | |
IsInvoking() | UnityEngine.MonoBehaviour | inline |
IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline |
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
isMaskingGraphic | UnityEngine.UI.MaskableGraphic | |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private |
k__BackingField | UnityEngine.UI.Graphic | private |
LayoutComplete() | UnityEngine.UI.Graphic | inlinevirtual |
m_CachedMesh | UnityEngine.UI.Graphic | protected |
m_CachedPtr | UnityEngine.Object | private |
m_CachedUvs | UnityEngine.UI.Graphic | protected |
m_Canvas | UnityEngine.UI.Graphic | private |
m_CanvasRenderer | UnityEngine.UI.Graphic | private |
m_Color | UnityEngine.UI.Graphic | private |
m_ColorTweenRunner | UnityEngine.UI.Graphic | private |
m_Corners | UnityEngine.UI.MaskableGraphic | private |
m_IncludeForMasking | UnityEngine.UI.MaskableGraphic | protected |
m_IsMaskingGraphic | UnityEngine.UI.MaskableGraphic | private |
m_Maskable | UnityEngine.UI.MaskableGraphic | private |
m_MaskMaterial | UnityEngine.UI.MaskableGraphic | protected |
m_Material | UnityEngine.UI.Graphic | protected |
m_MaterialDirty | UnityEngine.UI.Graphic | private |
m_OnCullStateChanged | UnityEngine.UI.MaskableGraphic | private |
m_OnDirtyLayoutCallback | UnityEngine.UI.Graphic | protected |
m_OnDirtyMaterialCallback | UnityEngine.UI.Graphic | protected |
m_OnDirtyVertsCallback | UnityEngine.UI.Graphic | protected |
m_ParentMask | UnityEngine.UI.MaskableGraphic | private |
m_RaycastPadding | UnityEngine.UI.Graphic | private |
m_RaycastTarget | UnityEngine.UI.Graphic | private |
m_RaycastTargetCache | UnityEngine.UI.Graphic | private |
m_RectTransform | UnityEngine.UI.Graphic | private |
m_ShouldRecalculate | UnityEngine.UI.MaskableGraphic | protected |
m_ShouldRecalculateStencil | UnityEngine.UI.MaskableGraphic | protected |
m_SkipLayoutUpdate | UnityEngine.UI.Graphic | protected |
m_SkipMaterialUpdate | UnityEngine.UI.Graphic | protected |
m_StencilValue | UnityEngine.UI.MaskableGraphic | protected |
m_Texture | UnityEngine.UI.RawImage | private |
m_UVRect | UnityEngine.UI.RawImage | private |
m_VertsDirty | UnityEngine.UI.Graphic | private |
mainTexture | UnityEngine.UI.RawImage | |
maskable | UnityEngine.UI.MaskableGraphic | |
MaskableGraphic() | UnityEngine.UI.MaskableGraphic | inlineprotected |
material | UnityEngine.UI.Graphic | |
materialForRendering | UnityEngine.UI.Graphic | |
MonoBehaviour() | UnityEngine.MonoBehaviour | inline |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
OnBeforeTransformParentChanged() | UnityEngine.UI.Graphic | inlineprotectedvirtual |
OnCanvasGroupChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnCanvasHierarchyChanged() | UnityEngine.UI.MaskableGraphic | inlineprotectedvirtual |
OnCullingChanged() | UnityEngine.UI.Graphic | inlinevirtual |
onCullStateChanged | UnityEngine.UI.MaskableGraphic | |
OnDestroy() | UnityEngine.UI.Graphic | inlineprotectedvirtual |
OnDidApplyAnimationProperties() | UnityEngine.UI.RawImage | inlineprotectedvirtual |
OnDisable() | UnityEngine.UI.MaskableGraphic | inlineprotectedvirtual |
OnEnable() | UnityEngine.UI.MaskableGraphic | inlineprotectedvirtual |
OnFillVBO(List< UIVertex > vbo) | UnityEngine.UI.Graphic | inlineprotectedvirtual |
OnPopulateMesh(VertexHelper vh) | UnityEngine.UI.RawImage | inlineprotectedvirtual |
UnityEngine::UI::MaskableGraphic.OnPopulateMesh(Mesh m) | UnityEngine.UI.Graphic | inlineprotectedvirtual |
OnRectTransformDimensionsChange() | UnityEngine.UI.Graphic | inlineprotectedvirtual |
OnTransformParentChanged() | UnityEngine.UI.MaskableGraphic | inlineprotectedvirtual |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
ParentMaskStateChanged() | UnityEngine.UI.MaskableGraphic | inlinevirtual |
PixelAdjustPoint(Vector2 point) | UnityEngine.UI.Graphic | inline |
print(object message) | UnityEngine.MonoBehaviour | inlinestatic |
RawImage() | UnityEngine.UI.RawImage | inlineprotected |
Raycast(Vector2 sp, Camera eventCamera) | UnityEngine.UI.Graphic | inlinevirtual |
raycastPadding | UnityEngine.UI.Graphic | |
raycastTarget | UnityEngine.UI.Graphic | |
Rebuild(CanvasUpdate update) | UnityEngine.UI.Graphic | inlinevirtual |
RecalculateClipping() | UnityEngine.UI.MaskableGraphic | inlinevirtual |
RecalculateMasking() | UnityEngine.UI.MaskableGraphic | inlinevirtual |
UnityEngine::UI::Graphic.rectTransform | UnityEngine.UI.Graphic | |
UnityEngine::UI::IClippable.rectTransform | UnityEngine.UI.IClippable | |
RegisterDirtyLayoutCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
RegisterDirtyMaterialCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
RegisterDirtyVerticesCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
rootCanvasRect | UnityEngine.UI.MaskableGraphic | private |
s_DefaultUI | UnityEngine.UI.Graphic | protectedstatic |
s_Mesh | UnityEngine.UI.Graphic | protectedstatic |
s_VertexHelper | UnityEngine.UI.Graphic | privatestatic |
s_WhiteTexture | UnityEngine.UI.Graphic | protectedstatic |
SetAllDirty() | UnityEngine.UI.Graphic | inlinevirtual |
SetClipRect(Rect clipRect, bool validRect) | UnityEngine.UI.MaskableGraphic | inlinevirtual |
SetClipSoftness(Vector2 clipSoftness) | UnityEngine.UI.MaskableGraphic | inlinevirtual |
SetLayoutDirty() | UnityEngine.UI.Graphic | inlinevirtual |
SetMaterialDirty() | UnityEngine.UI.Graphic | inlinevirtual |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetNativeSize() | UnityEngine.UI.RawImage | inlinevirtual |
SetRaycastDirty() | UnityEngine.UI.Graphic | inline |
SetVerticesDirty() | UnityEngine.UI.Graphic | inlinevirtual |
Start() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private |
StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private |
StopAllCoroutines() | UnityEngine.MonoBehaviour | |
StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(string methodName) | UnityEngine.MonoBehaviour | |
StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private |
StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private |
texture | UnityEngine.UI.RawImage | |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
UnityEngine::EventSystems::UIBehaviour.transform | UnityEngine.Component | |
UnityEngine::UI::ICanvasElement.transform | UnityEngine.UI.ICanvasElement | |
UIBehaviour() | UnityEngine.EventSystems.UIBehaviour | inlineprotected |
UnregisterDirtyLayoutCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
UnregisterDirtyMaterialCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
UnregisterDirtyVerticesCallback(UnityAction action) | UnityEngine.UI.Graphic | inline |
UpdateClipParent() | UnityEngine.UI.MaskableGraphic | inlineprivate |
UpdateCull(bool cull) | UnityEngine.UI.MaskableGraphic | inlineprivate |
UpdateGeometry() | UnityEngine.UI.Graphic | inlineprotectedvirtual |
UpdateMaterial() | UnityEngine.UI.Graphic | inlineprotectedvirtual |
useGUILayout | UnityEngine.MonoBehaviour | |
useLegacyMeshGeneration | UnityEngine.UI.Graphic | protected |
uvRect | UnityEngine.UI.RawImage | |
workerMesh | UnityEngine.UI.Graphic | protectedstatic |