terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Texture2D Member List

This is the complete list of members for UnityEngine.Texture2D, including all inherited members.

Apply([DefaultValue("true")] bool updateMipmaps, [DefaultValue("false")] bool makeNoLongerReadable)UnityEngine.Texture2Dinline
Apply()UnityEngine.Texture2Dinline
ApplyImpl(bool updateMipmaps, bool makeNoLongerReadable)UnityEngine.Texture2Dprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
CreateNativeArrayLengthOverflowException()UnityEngine.Textureinlinepackage
CreateNonReadableException(Texture t)UnityEngine.Textureinlinepackage
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
Equals(object other)UnityEngine.Objectinline
filterModeUnityEngine.Texture
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
formatUnityEngine.Texture2D
GenerateAllMipsUnityEngine.Texturestatic
get_texelSize_Injected(out Vector2 ret)UnityEngine.Textureprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetDataHeight()UnityEngine.Textureprivate
GetDataWidth()UnityEngine.Textureprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetPixelBilinear(float u, float v)UnityEngine.Texture2Dinline
GetPixelBilinearImpl(int image, int mip, float u, float v)UnityEngine.Texture2Dinlineprivate
GetPixelBilinearImpl_Injected(int image, int mip, float u, float v, out Color ret)UnityEngine.Texture2Dprivate
GetRawImageDataSize()UnityEngine.Texture2Dprivate
GetRawTextureData< T >()UnityEngine.Texture2Dinline
GetWritableImageData(int frame)UnityEngine.Texture2Dprivate
heightUnityEngine.Texture
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_Create([Writable] Texture2D mono, int w, int h, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)UnityEngine.Texture2Dinlineprivatestatic
Internal_CreateImpl([Writable] Texture2D mono, int w, int h, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)UnityEngine.Texture2Dprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
isReadableUnityEngine.Texture2D
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetPixel(int x, int y, Color color)UnityEngine.Texture2Dinline
SetPixelImpl(int image, int mip, int x, int y, Color color)UnityEngine.Texture2Dinlineprivate
SetPixelImpl_Injected(int image, int mip, int x, int y, ref Color color)UnityEngine.Texture2Dprivate
streamingMipmapsPriorityMaxUnityEngine.Texture2Dpackagestatic
streamingMipmapsPriorityMinUnityEngine.Texture2Dpackagestatic
texelSizeUnityEngine.Texture
Texture()UnityEngine.Textureinlineprotected
Texture()UnityEngine.Textureinlineprivatestatic
Texture2D(int width, int height, TextureFormat textureFormat, int mipCount, bool linear, IntPtr nativeTex)UnityEngine.Texture2Dinlinepackage
Texture2D(int width, int height, TextureFormat textureFormat, bool mipChain)UnityEngine.Texture2Dinline
Texture2D(int width, int height)UnityEngine.Texture2Dinline
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
ValidateFormat(TextureFormat format, int width, int height)UnityEngine.Texture2Dinlinepackage
UnityEngine::Texture.ValidateFormat(TextureFormat format)UnityEngine.Textureinlinepackage
UnityEngine::Texture.ValidateFormat(GraphicsFormat format, FormatUsage usage)UnityEngine.Textureinlinepackage
whiteTextureUnityEngine.Texture2D
widthUnityEngine.Texture
wrapModeUnityEngine.Texture