terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ format

TextureFormat UnityEngine.Texture2D.format
getset

Definition at line 20 of file Texture2D.cs.

21 {
22 [NativeName("GetTextureFormat")]
23 [global::Cpp2ILInjected.Token(Token = "0x600010F")]
24 [global::Cpp2ILInjected.Address(RVA = "0x1F6FBF4", Offset = "0x1F6FBF4", Length = "0x3C")]
25 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Microsoft.Xna.Framework.Graphics.MaterialBuffer.MaterialEntry", Member = ".ctor", MemberParameters = new object[] { "Microsoft.Xna.Framework.Graphics.MaterialBuffer.MaterialPartition", "System.Collections.Generic.List`1<MaterialEntry>", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D" }, ReturnType = typeof(void))]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
27 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
28 [MethodImpl(4096)]
29 get;
30 }
class f__AnonymousType0<< Count > j__TPar