terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnityEngine.Animations.AnimationPosePlayable Struct Reference
+ Inheritance diagram for UnityEngine.Animations.AnimationPosePlayable:
+ Collaboration diagram for UnityEngine.Animations.AnimationPosePlayable:

Public Member Functions

PlayableHandle GetHandle ()
 
bool Equals (AnimationPosePlayable other)
 
bool Equals (T other)
 

Static Public Member Functions

static AnimationPosePlayable ()
 

Package Functions

 AnimationPosePlayable (PlayableHandle handle)
 

Private Attributes

PlayableHandle m_Handle
 

Static Private Attributes

static readonly AnimationPosePlayable m_NullPlayable
 

Detailed Description

Definition at line 16 of file AnimationPosePlayable.cs.


The documentation for this struct was generated from the following file: