terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Playables.PlayableHandle Struct Reference
+ Inheritance diagram for UnityEngine.Playables.PlayableHandle:
+ Collaboration diagram for UnityEngine.Playables.PlayableHandle:

Public Member Functions

override bool Equals (object p)
 
bool Equals (PlayableHandle other)
 
override int GetHashCode ()
 
bool Equals (T other)
 

Static Public Member Functions

static bool operator== (PlayableHandle x, PlayableHandle y)
 
static PlayableHandle ()
 

Package Functions

bool IsPlayableOfType< T > ()
 
bool IsValid ()
 
Type GetPlayableType ()
 

Static Package Functions

static bool CompareVersion (PlayableHandle lhs, PlayableHandle rhs)
 

Package Attributes

IntPtr m_Handle
 
uint m_Version
 

Properties

static PlayableHandle Null [get, set]
 

Private Member Functions

static bool IsValid_Injected (ref PlayableHandle _unity_self)
 
static Type GetPlayableType_Injected (ref PlayableHandle _unity_self)
 

Static Private Attributes

static readonly PlayableHandle m_Null
 

Detailed Description

Definition at line 16 of file PlayableHandle.cs.


The documentation for this struct was generated from the following file: