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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for GUIPVPIcons:Public Member Functions | |
| void | LoadPageRegion () |
| Rectangle | GetRegion () |
| bool | ShowTeamGrids () |
| void | DrawTeamGrid () |
| bool | IsOver (Microsoft.Xna.Framework.Vector2 cursorPosition) |
| void | Draw () |
| void | OnPlayerDisconected (int player) |
| void | DrawSelectedPlayerPlatformControls () |
| void | DrawSelectedPlayerTeamOnlyElements (bool sameTeam, bool isMyPlayer) |
| void | DrawSelectedPlayer () |
| float | TeamScale (int index) |
| void | TeamOver (int index) |
| void | TeamDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| float | PlayerScale (int index) |
| void | PlayerOver (int index) |
| void | PlayerDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| GUIPVPIcons () | |
Public Attributes | |
| int | ConnectedPlayerCount |
| bool | ShowTeamGrid |
| bool | TeamGridActive |
| float | scrollOffset |
| string | playerString |
| int | DrawSelectedPlayerOverlayStart |
| bool | DrawSelectedPlayerOverlay |
Properties | |
| bool | Collapsed [get, set] |
| bool | HasFocus [get, set] |
Private Member Functions | |
| void | DrawSelectedPlayerImage () |
| void | RefreshPlayerList () |
| void | DrawPlayer (Player player, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 size, bool animated) |
Private Attributes | |
| int | HoverPlayer |
| int | HoverTeam |
| int | SelectedPlayer |
| float | PVPEnabledScale |
| float | SelectedplayerScale |
| int[] | ConnectedPlayers |
| float | scrollMomentum |
| int | scrollDragging |
| Microsoft.Xna.Framework.Vector2 | dragOffset |
| float | scrollDelay |
| int | _lastPlayerOver |
| bool | _playerOver |
| GUIInputRegionExclusive | pickingInterceptor |
| Player | clonePlayer |
| Microsoft.Xna.Framework.Vector2 | CharacterDrawOffset |
| string | playerStringBanner |
| Player | EmptyPlayer |
Definition at line 18 of file GUIPVPIcons.cs.