terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | LoadPageRegion () |
Rectangle | GetRegion () |
bool | ShowTeamGrids () |
void | DrawTeamGrid () |
bool | IsOver (Microsoft.Xna.Framework.Vector2 cursorPosition) |
void | Draw () |
void | OnPlayerDisconected (int player) |
void | DrawSelectedPlayerPlatformControls () |
void | DrawSelectedPlayerTeamOnlyElements (bool sameTeam, bool isMyPlayer) |
void | DrawSelectedPlayer () |
float | TeamScale (int index) |
void | TeamOver (int index) |
void | TeamDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
float | PlayerScale (int index) |
void | PlayerOver (int index) |
void | PlayerDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
GUIPVPIcons () | |
Public Attributes | |
int | ConnectedPlayerCount |
bool | ShowTeamGrid |
bool | TeamGridActive |
float | scrollOffset |
string | playerString |
int | DrawSelectedPlayerOverlayStart |
bool | DrawSelectedPlayerOverlay |
Properties | |
bool | Collapsed [get, set] |
bool | HasFocus [get, set] |
Private Member Functions | |
void | DrawSelectedPlayerImage () |
void | RefreshPlayerList () |
void | DrawPlayer (Player player, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 size, bool animated) |
Private Attributes | |
int | HoverPlayer |
int | HoverTeam |
int | SelectedPlayer |
float | PVPEnabledScale |
float | SelectedplayerScale |
int[] | ConnectedPlayers |
float | scrollMomentum |
int | scrollDragging |
Microsoft.Xna.Framework.Vector2 | dragOffset |
float | scrollDelay |
int | _lastPlayerOver |
bool | _playerOver |
GUIInputRegionExclusive | pickingInterceptor |
Player | clonePlayer |
Microsoft.Xna.Framework.Vector2 | CharacterDrawOffset |
string | playerStringBanner |
Player | EmptyPlayer |
Definition at line 18 of file GUIPVPIcons.cs.