terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
GUIHotbar () | |
float | ItemScale (int index) |
void | ItemOver (int index) |
void | ItemDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
void | UpdateHotbarKeybinds () |
void | UpdateHotbarNavigation () |
Rectangle | GetRegion () |
void | Draw () |
void | DrawHotbarItem (SpriteBatch spriteBatch, ItemGrid_Layout layout, Item[] inv, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor, float scale) |
void | SetItem (int item) |
void | NextItem () |
void | PreviousItem () |
Public Attributes | |
bool | menuTogglePressed |
bool | hotbarActive |
GUIControllerHotbarRadial | hotbarController |
Private Member Functions | |
void | UpdateHotbarScroll () |
void | RefreshInvCursorPosition (int itemOver) |
Private Attributes | |
int | cursorOver |
float | TimeSinceItemChange |
string | LastItem |
DateTime | NavigationTick |
float | ScrollAmount |
GUIItemGrid.GetItemScaleHandler | itemScale |
GUIItemGrid.CursorOver | itemOver |
GUIItemGrid.DrawItemHandler | itemDraw |
Definition at line 16 of file GUIHotbar.cs.