terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.Sockets.SocketAsyncResult Class Referencesealed
+ Inheritance diagram for System.Net.Sockets.SocketAsyncResult:
+ Collaboration diagram for System.Net.Sockets.SocketAsyncResult:

Public Member Functions

 SocketAsyncResult ()
 
void Init (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
 
 SocketAsyncResult (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
 
void CheckIfThrowDelayedException ()
 
void Complete ()
 
void Complete (bool synch)
 
void Complete (int total)
 
void Complete (Exception e, bool synch)
 
void Complete (Exception e)
 
void Complete (Socket s)
 
void Complete (Socket s, int total)
 

Public Attributes

Socket socket
 
SocketOperation operation
 
EndPoint EndPoint
 
Memory< byte > Buffer
 
int Offset
 
int Size
 
SocketFlags SockFlags
 
Socket AcceptSocket
 
IPAddress[] Addresses
 
int Port
 
IList< ArraySegment< byte > > Buffers
 
bool ReuseSocket
 
int CurrentAddress
 
Socket AcceptedSocket
 
int Total
 
int EndCalled
 

Protected Member Functions

void Init (AsyncCallback async_callback, object async_state)
 

Package Functions

override void CompleteDisposed ()
 

Package Attributes

int error
 

Properties

IntPtr Handle [get, set]
 
SocketError ErrorCode [get, set]
 
AsyncCallback AsyncCallback [get, set]
 
object AsyncState [get, set]
 
WaitHandle AsyncWaitHandle [get, set]
 
bool CompletedSynchronously [get, set, protected set]
 
bool IsCompleted [get, set, protected set]
 

Private Attributes

Exception DelayedException
 
AsyncCallback async_callback
 
object async_state
 
ManualResetEvent wait_handle
 
bool completed_synchronously
 
bool completed
 

Detailed Description

Definition at line 14 of file SocketAsyncResult.cs.


The documentation for this class was generated from the following file: