terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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XNAUnityRunner Member List

This is the complete list of members for XNAUnityRunner, including all inherited members.

_frameXNAUnityRunnerstatic
_gameXNAUnityRunnerprivate
_instanceXNAUnityRunnerstatic
_lastUIFrameXNAUnityRunnerprivatestatic
_mobileControllerLockedXNAUnityRunnerstatic
_mobileKeyboardLockedXNAUnityRunnerstatic
_mobileTouchLockedXNAUnityRunnerstatic
_renderingUIXNAUnityRunnerprivatestatic
_uiMouseStateXNAUnityRunnerprivatestatic
_worldMouseStateXNAUnityRunnerprivatestatic
AdjustRealScreenForUI(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
AdjustScreenPositionForWorld(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
AdjustUIForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
AdjustWorldForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
AdjustWorldPositionForUI(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
Application_lowMemory()XNAUnityRunnerinlineprivate
Awake()XNAUnityRunnerinlineprivate
Behaviour()UnityEngine.Behaviourinline
broadcastTestXNAUnityRunnerprivatestatic
BuildNumberXNAUnityRunner
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
ControllerModeLockedXNAUnityRunnerstatic
CurrentInputModeXNAUnityRunnerstatic
DefaultUITabletModeXNAUnityRunner
DelayInputSwitchXNAUnityRunnerstatic
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DisableVariableUpdateXNAUnityRunner
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
DumpGeometryStatsXNAUnityRunner
DumpMemoryXNAUnityRunner
EnableBatchingXNAUnityRunner
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
ExecuteFrame(float timeDelta)XNAUnityRunnerinlineprivate
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
FireAxisRemapXNAUnityRunner
firstUpdateXNAUnityRunnerprivatestatic
ForcedInputXNAUnityRunner
ForcedInputMode enum nameXNAUnityRunner
gameObjectUnityEngine.Component
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetMouseButton(int index, bool ignoreEditor=false)XNAUnityRunnerinlinestatic
GetMouseButtonDown(int index, bool ignoreEditor=false)XNAUnityRunnerinlinestatic
GetMouseButtonUp(int index, bool ignoreEditor=false)XNAUnityRunnerinlinestatic
GetMouseScrollDelta(bool ignoreEditor=false)XNAUnityRunnerinlinestatic
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetNextScreenshotFilename()XNAUnityRunnerinlineprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetScriptClassName()UnityEngine.MonoBehaviourpackage
hideFlagsUnityEngine.Object
IncrementalBatchingXNAUnityRunner
IncrementalBatchingOffsetXNAUnityRunner
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
isActiveAndEnabledUnityEngine.Behaviour
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
isStartedXNAUnityRunner
KeyboardModeLockedXNAUnityRunnerstatic
KeyboardOpenXNAUnityRunnerprivate
lastFrameSplitHorizontalXNAUnityRunnerprivate
LastMousePositionXNAUnityRunnerprivatestatic
lastMousePositionXNAUnityRunnerprivate
lastSplitPlayerCountXNAUnityRunnerprivate
LogMaterialCreationXNAUnityRunner
m_CachedPtrUnityEngine.Objectprivate
MobileControllerLockedXNAUnityRunnerstatic
MobileKeyboardLockedXNAUnityRunnerstatic
mobileMouseModeXNAUnityRunnerprivate
MobileTouchLockedXNAUnityRunnerstatic
MonoBehaviour()UnityEngine.MonoBehaviourinline
MousePositionXNAUnityRunnerstatic
MousePositionRealXNAUnityRunnerstatic
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnApplicationFocus(bool focus)XNAUnityRunnerinlineprivate
OnApplicationPause(bool pause)XNAUnityRunnerinlineprivate
OnApplicationQuit()XNAUnityRunnerinline
OnDisable()XNAUnityRunnerinlineprivate
OnGUI()XNAUnityRunnerinlineprivate
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
PrimaryInputModeXNAUnityRunnerstatic
print(object message)UnityEngine.MonoBehaviourinlinestatic
ReleaseVersionXNAUnityRunner
RenderingUIXNAUnityRunnerstatic
ScaleScreenDirectionForWorld(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
ScaleUIDirectionForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
ScaleWorldDirectionForScreen(Microsoft.Xna.Framework.Vector2 inputPosition)XNAUnityRunnerinlinestatic
ScreenHeightXNAUnityRunnerstatic
ScreenWidthXNAUnityRunnerstatic
SetMobileMouseMode(int mode)XNAUnityRunnerinlineprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetupRenderingUI(bool renderingUI)XNAUnityRunnerinlinestatic
SimulatedCloudAvailableXNAUnityRunner
SimulatedCloudConnectedXNAUnityRunner
SimulatedCloudRequiredXNAUnityRunner
SimulatedCloudSyncTimeXNAUnityRunner
SimulatedDeviceMemoryXNAUnityRunner
SimulatedDiskSpaceXNAUnityRunner
SplitscreenOrientationChangedXNAUnityRunner
Start()XNAUnityRunnerinlineprivate
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
switchNextFrameXNAUnityRunnerprivate
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
TouchInputKeyboardLockedXNAUnityRunnerstatic
TouchModeLockedXNAUnityRunnerstatic
transformUnityEngine.Component
UICameraSettingsXNAUnityRunner
Update()XNAUnityRunnerinlineprivate
useGUILayoutUnityEngine.MonoBehaviour
WaterMaskXNAUnityRunner
WorldCameraSettingsXNAUnityRunner
WorldInputEdgeRangeXNAUnityRunner
XNAUnityRunner()XNAUnityRunnerinline
XNAUnityRunner()XNAUnityRunnerinlineprivatestatic