terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.GraphicsDevice Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.GraphicsDevice, including all inherited members.

_actualBlendStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_actualDepthStencilStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_actualRasterizerStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendFactorMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendFactorDirtyMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateAdditiveMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateAlphaBlendMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateDirtyMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateNonPremultipliedMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_blendStateOpaqueMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_cachedImmediateDrawEffectMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_cachedImmediateDrawEffectStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_cachedImmediateDrawMaterialMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_cachedImmediateTexture0Microsoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_cachedImmediateTexture1Microsoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_currentRenderTargetBindingsMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_currentRenderTargetCountMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_depthStencilStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_depthStencilStateDefaultMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_depthStencilStateDepthReadMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_depthStencilStateDirtyMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_depthStencilStateNoneMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_graphicsProfileMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_maxVertexBufferSlotsMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_rasterizerStateMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_rasterizerStateCullClockwiseMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_rasterizerStateCullCounterClockwiseMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_rasterizerStateCullNoneMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_rasterizerStateDirtyMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_scissorRectangleMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_scissorRectangleDirtyMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_tempRenderTargetBindingMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
_viewportMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
ActiveDepthFormatMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
AdapterMicrosoft.Xna.Framework.Graphics.GraphicsDevice
ApplyState(bool applyShaders)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackage
BlendFactorMicrosoft.Xna.Framework.Graphics.GraphicsDevice
BlendStateMicrosoft.Xna.Framework.Graphics.GraphicsDevice
CachedImmediateDrawMaterialActiveMicrosoft.Xna.Framework.Graphics.GraphicsDevice
Clear(Color color)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
Clear(ClearOptions options, Color color, float depth, int stencil)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
Clear(ClearOptions options, Vector4 color, float depth, int stencil)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
Clone< T >(T[] srcArray, int Count)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlineprivate
DepthStencilStateMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DeviceLostMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DeviceResetMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DeviceResettingMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DiscardColorMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivatestatic
DisplayModeMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsDevice
DrawGeometry(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount, Vector3 position, Vector3 scale)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
DrawGeometry(List< Vector3 > positions, List< Vector2 > uvs, List< Vector4 > uv2s, List< Color32 > colours, List< int > indices, Vector3 position, Vector3 scale)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
DrawGeometryWithSubMeshes(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount, Vector3 position, Vector3 scale, List< Material > subMeshMaterials, List< SubMeshDescriptor > subMeshPartitions)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
EffectCacheMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
Finalize()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlineprotected
GetClampedMultisampleCount(int multiSampleCount)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackage
GetDefaultTitleSafeArea(int x, int y, int width, int height)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackagestatic
GetMaterial(int offset)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
GetMaterialArray(List< Material > subMeshMaterials)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlineprivate
GetRenderTargets()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
GetRenderTargets(RenderTargetBinding[] outTargets)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
GetTitleSafeArea(int x, int y, int width, int height)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackagestatic
GraphicsCapabilitiesMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
GraphicsDevice()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackage
GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
GraphicsDevice()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlineprivatestatic
GraphicsDeviceStatusMicrosoft.Xna.Framework.Graphics.GraphicsDevice
GraphicsProfileMicrosoft.Xna.Framework.Graphics.GraphicsDevice
Initialize()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlinepackage
InstanceMicrosoft.Xna.Framework.Graphics.GraphicsDevicestatic
IsRenderTargetBoundMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
MaterialArraysMicrosoft.Xna.Framework.Graphics.GraphicsDeviceprivate
MaxTextureSlotsMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
MaxVertexTextureSlotsMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackage
Present()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
PresentationChangedMicrosoft.Xna.Framework.Graphics.GraphicsDevicepackageremovable
PresentationParametersMicrosoft.Xna.Framework.Graphics.GraphicsDevice
RasterizerStateMicrosoft.Xna.Framework.Graphics.GraphicsDevice
RenderTargetCountMicrosoft.Xna.Framework.Graphics.GraphicsDevice
Reset()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
Reset(PresentationParameters presentationParameters)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
ResourceCreatedMicrosoft.Xna.Framework.Graphics.GraphicsDevice
ResourceDestroyedMicrosoft.Xna.Framework.Graphics.GraphicsDevice
ResourcesLostMicrosoft.Xna.Framework.Graphics.GraphicsDevice
ScissorRectangleMicrosoft.Xna.Framework.Graphics.GraphicsDevice
SetRenderTarget(RenderTarget2D renderTarget)Microsoft.Xna.Framework.Graphics.GraphicsDeviceinline
Setup()Microsoft.Xna.Framework.Graphics.GraphicsDeviceinlineprivate
TexturesMicrosoft.Xna.Framework.Graphics.GraphicsDevice
ViewportMicrosoft.Xna.Framework.Graphics.GraphicsDevice