terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MultiplayerJoin_Layout Class Reference
+ Inheritance diagram for MultiplayerJoin_Layout:
+ Collaboration diagram for MultiplayerJoin_Layout:

Public Member Functions

 MultiplayerJoin_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

Panel_Layout Backing
 
Panel_Layout Greyout
 
StringButton_Layout Title
 
Panel_Layout MenuDivider
 
String_Layout ServerIPTitle
 
String_Layout ServerIP
 
String_Layout ServerIPEdit
 
String_Layout ServerPortTitle
 
String_Layout ServerPort
 
String_Layout ServerPortEdit
 
TransactionButton_Layout ServerIPButton
 
TransactionButton_Layout ServerPortButton
 
TransactionButton_Layout Back
 
TransactionButton_Layout Join
 
string name
 

Static Public Attributes

static MultiplayerJoin_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 6 of file MultiplayerJoin_Layout.cs.


The documentation for this class was generated from the following file: