terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnityEngine.Playables.FrameData Struct Reference
+ Collaboration diagram for UnityEngine.Playables.FrameData:

Package Types

enum  Flags {
  Evaluate = 1 , SeekOccured = 2 , Loop = 4 , Hold = 8 ,
  EffectivePlayStateDelayed = 16 , EffectivePlayStatePlaying = 32
}
 

Package Attributes

ulong m_FrameID
 
double m_DeltaTime
 
float m_Weight
 
float m_EffectiveWeight
 
double m_EffectiveParentDelay
 
float m_EffectiveParentSpeed
 
float m_EffectiveSpeed
 
FrameData.Flags m_Flags
 
PlayableOutput m_Output
 

Detailed Description

Definition at line 7 of file FrameData.cs.


The documentation for this struct was generated from the following file: