terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Bestiary.NPCWasNearPlayerTracker Class Reference
+ Inheritance diagram for Terraria.GameContent.Bestiary.NPCWasNearPlayerTracker:
+ Collaboration diagram for Terraria.GameContent.Bestiary.NPCWasNearPlayerTracker:

Public Member Functions

void PrepareSamplesBasedOptimizations ()
 
 NPCWasNearPlayerTracker ()
 
void RegisterWasNearby (NPC npc)
 
void SetWasSeenDirectly (string persistentId)
 
bool GetWasNearbyBefore (NPC npc)
 
bool GetWasNearbyBefore (string persistentIdentifier)
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader, int gameVersionSaveWasMadeOn)
 
void ValidateWorld (BinaryReader reader, int gameVersionSaveWasMadeOn)
 
void Reset ()
 
void ScanWorldForFinds ()
 
void OnPlayerJoining (int playerIndex)
 

Private Attributes

object _entryCreationLock
 
HashSet< string > _wasNearPlayer
 
List< Rectangle_playerHitboxesForBestiary
 
List< int > _wasSeenNearPlayerByNetId
 

Detailed Description

Definition at line 15 of file NPCWasNearPlayerTracker.cs.


The documentation for this class was generated from the following file: