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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.DataStructures.SettingsForCharacterPreview:Classes | |
| struct | SelectionBasedSettings |
Public Member Functions | |
| void | ApplyTo (Projectile proj, bool walking) |
| SettingsForCharacterPreview | WhenSelected (int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) |
| SettingsForCharacterPreview | WhenNotSelected (int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) |
| SettingsForCharacterPreview | WithOffset (Vector2 offset) |
| SettingsForCharacterPreview | WithOffset (float x, float y) |
| SettingsForCharacterPreview | WithSpriteDirection (int spriteDirection) |
| SettingsForCharacterPreview | WithCode (SettingsForCharacterPreview.CustomAnimationCode customAnimation) |
| SettingsForCharacterPreview () | |
| delegate void | CustomAnimationCode (Projectile proj, bool walking) |
Static Private Member Functions | |
| static void | Modify (ref SettingsForCharacterPreview.SelectionBasedSettings target, int? startFrame, int? frameCount, int? delayPerFrame, bool? bounceLoop) |
Definition at line 10 of file SettingsForCharacterPreview.cs.