terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Terraria.DataStructures.SettingsForCharacterPreview Class Reference
+ Collaboration diagram for Terraria.DataStructures.SettingsForCharacterPreview:

Classes

struct  SelectionBasedSettings
 

Public Member Functions

void ApplyTo (Projectile proj, bool walking)
 
SettingsForCharacterPreview WhenSelected (int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null)
 
SettingsForCharacterPreview WhenNotSelected (int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null)
 
SettingsForCharacterPreview WithOffset (Vector2 offset)
 
SettingsForCharacterPreview WithOffset (float x, float y)
 
SettingsForCharacterPreview WithSpriteDirection (int spriteDirection)
 
SettingsForCharacterPreview WithCode (SettingsForCharacterPreview.CustomAnimationCode customAnimation)
 
 SettingsForCharacterPreview ()
 
delegate void CustomAnimationCode (Projectile proj, bool walking)
 

Public Attributes

Vector2 Offset
 
SettingsForCharacterPreview.SelectionBasedSettings Selected
 
SettingsForCharacterPreview.SelectionBasedSettings NotSelected
 
int SpriteDirection
 
SettingsForCharacterPreview.CustomAnimationCode CustomAnimation
 

Static Private Member Functions

static void Modify (ref SettingsForCharacterPreview.SelectionBasedSettings target, int? startFrame, int? frameCount, int? delayPerFrame, bool? bounceLoop)
 

Detailed Description

Definition at line 10 of file SettingsForCharacterPreview.cs.


The documentation for this class was generated from the following file: