| ApplyTo(Projectile proj, bool walking) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| CustomAnimation | Terraria.DataStructures.SettingsForCharacterPreview | |
| CustomAnimationCode(Projectile proj, bool walking) | Terraria.DataStructures.SettingsForCharacterPreview | |
| Modify(ref SettingsForCharacterPreview.SelectionBasedSettings target, int? startFrame, int? frameCount, int? delayPerFrame, bool? bounceLoop) | Terraria.DataStructures.SettingsForCharacterPreview | inlineprivatestatic |
| NotSelected | Terraria.DataStructures.SettingsForCharacterPreview | |
| Offset | Terraria.DataStructures.SettingsForCharacterPreview | |
| Selected | Terraria.DataStructures.SettingsForCharacterPreview | |
| SettingsForCharacterPreview() | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| SpriteDirection | Terraria.DataStructures.SettingsForCharacterPreview | |
| WhenNotSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| WhenSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| WithCode(SettingsForCharacterPreview.CustomAnimationCode customAnimation) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| WithOffset(Vector2 offset) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| WithOffset(float x, float y) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
| WithSpriteDirection(int spriteDirection) | Terraria.DataStructures.SettingsForCharacterPreview | inline |