ApplyTo(Projectile proj, bool walking) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
CustomAnimation | Terraria.DataStructures.SettingsForCharacterPreview | |
CustomAnimationCode(Projectile proj, bool walking) | Terraria.DataStructures.SettingsForCharacterPreview | |
Modify(ref SettingsForCharacterPreview.SelectionBasedSettings target, int? startFrame, int? frameCount, int? delayPerFrame, bool? bounceLoop) | Terraria.DataStructures.SettingsForCharacterPreview | inlineprivatestatic |
NotSelected | Terraria.DataStructures.SettingsForCharacterPreview | |
Offset | Terraria.DataStructures.SettingsForCharacterPreview | |
Selected | Terraria.DataStructures.SettingsForCharacterPreview | |
SettingsForCharacterPreview() | Terraria.DataStructures.SettingsForCharacterPreview | inline |
SpriteDirection | Terraria.DataStructures.SettingsForCharacterPreview | |
WhenNotSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
WhenSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
WithCode(SettingsForCharacterPreview.CustomAnimationCode customAnimation) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
WithOffset(Vector2 offset) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
WithOffset(float x, float y) | Terraria.DataStructures.SettingsForCharacterPreview | inline |
WithSpriteDirection(int spriteDirection) | Terraria.DataStructures.SettingsForCharacterPreview | inline |