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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence:
 Collaboration diagram for Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence:Public Member Functions | |
| SetFrameSequence (int duration, Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | |
| SetFrameSequence (Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | |
| void | BindTo (Segments.LooseSprite obj) | 
| void | SetDelay (float delay) | 
| void | ApplyTo (Segments.LooseSprite obj, float localTimeForObj) | 
| void | BindTo (T obj) | 
| void | ApplyTo (T obj, float localTimeForObj) | 
| void | BindTo (T obj) | 
| void | ApplyTo (T obj, float localTimeForObj) | 
Properties | |
| int | ExpectedLengthOfActionInFrames [get, set] | 
Private Attributes | |
| Point[] | _frameIndices | 
| int | _timePerFrame | 
| int | _paddingX | 
| int | _paddingY | 
| float | _delay | 
| int | _duration | 
| bool | _loop | 
Definition at line 2407 of file Actions.cs.