| _delay | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _duration | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _frameIndices | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _loop | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _paddingX | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _paddingY | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| _timePerFrame | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
| ApplyTo(Segments.LooseSprite obj, float localTimeForObj) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
| Terraria::GameContent::Animations::Actions::Sprites::ISpriteAction.ApplyTo(T obj, float localTimeForObj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
| IAnimationSegmentAction< Segments.LooseSprite >.ApplyTo(T obj, float localTimeForObj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
| BindTo(Segments.LooseSprite obj) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
| Terraria::GameContent::Animations::Actions::Sprites::ISpriteAction.BindTo(T obj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
| IAnimationSegmentAction< Segments.LooseSprite >.BindTo(T obj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
| ExpectedLengthOfActionInFrames | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | |
| SetDelay(float delay) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
| SetFrameSequence(int duration, Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
| SetFrameSequence(Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |