terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.Sockets.UdpClient Class Reference
+ Inheritance diagram for System.Net.Sockets.UdpClient:
+ Collaboration diagram for System.Net.Sockets.UdpClient:

Public Member Functions

 UdpClient ()
 
 UdpClient (AddressFamily family)
 
 UdpClient (int port)
 
 UdpClient (int port, AddressFamily family)
 
void Close ()
 
void Dispose ()
 
int Send (byte[] dgram, int bytes, IPEndPoint endPoint)
 
IAsyncResult BeginReceive (AsyncCallback requestCallback, object state)
 
byte[] EndReceive (IAsyncResult asyncResult, ref IPEndPoint remoteEP)
 
Task< UdpReceiveResultReceiveAsync ()
 

Protected Member Functions

virtual void Dispose (bool disposing)
 

Properties

Socket Client [get, set]
 
bool EnableBroadcast [set]
 

Private Member Functions

void FreeResources ()
 
void CheckForBroadcast (IPAddress ipAddress)
 
void createClientSocket ()
 
IAsyncResult< ReceiveAsyncb__65_0 (AsyncCallback callback, object state)
 
UdpReceiveResult< ReceiveAsyncb__65_1 (IAsyncResult ar)
 

Static Private Member Functions

static bool IsBroadcast (IPAddress address)
 

Private Attributes

Socket m_ClientSocket
 
bool m_Active
 
byte[] m_Buffer
 
AddressFamily m_Family
 
bool m_CleanedUp
 
bool m_IsBroadcast
 

Detailed Description

Definition at line 10 of file UdpClient.cs.


The documentation for this class was generated from the following file: