terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ EnableBroadcast

bool System.Net.Sockets.UdpClient.EnableBroadcast
set

Definition at line 99 of file UdpClient.cs.

100 {
101 [global::Cpp2ILInjected.Token(Token = "0x600142D")]
102 [global::Cpp2ILInjected.Address(RVA = "0x1E34514", Offset = "0x1E34514", Length = "0x10")]
103 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "SaveSynchronisationBroadcast", Member = "BroadcastThread", ReturnType = typeof(void))]
104 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Netplay", Member = "BroadcastThread", ReturnType = typeof(void))]
105 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
106 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "set_EnableBroadcast", MemberParameters = new object[] { typeof(bool) }, ReturnType = typeof(void))]
107 set
108 {
109 throw null;
110 }
111 }
class f__AnonymousType0<< Count > j__TPar