terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BatteryChargeStatus.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework
5
{
6
[Flags]
7
[global::Cpp2ILInjected.Token(Token =
"0x2000320"
)]
8
public
enum
BatteryChargeStatus
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x4002221"
)]
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Charging
= 8,
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[global::Cpp2ILInjected.Token(Token =
"0x4002222"
)]
13
Critical
= 4,
14
[global::Cpp2ILInjected.Token(Token =
"0x4002223"
)]
15
High
= 1,
16
[global::Cpp2ILInjected.Token(Token =
"0x4002224"
)]
17
Low
= 2,
18
[global::Cpp2ILInjected.Token(Token =
"0x4002225"
)]
19
NoSystemBattery
= 128,
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[global::Cpp2ILInjected.Token(Token =
"0x4002226"
)]
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Unknown
= 255
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.BatteryChargeStatus
BatteryChargeStatus
Definition
BatteryChargeStatus.cs:9
Microsoft.Xna.Framework.BatteryChargeStatus.Critical
@ Critical
Microsoft.Xna.Framework.BatteryChargeStatus.Low
@ Low
Microsoft.Xna.Framework.BatteryChargeStatus.High
@ High
Microsoft.Xna.Framework.BatteryChargeStatus.NoSystemBattery
@ NoSystemBattery
Microsoft.Xna.Framework.BatteryChargeStatus.Unknown
@ Unknown
Microsoft.Xna.Framework.BatteryChargeStatus.Charging
@ Charging
Microsoft.Xna.Framework
Definition
AudioChannels.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
BatteryChargeStatus.cs
Generated by
1.10.0