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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for GUIAchievementsMenu:Classes | |
| class | AchievementFileData |
Public Member Functions | |
| void | GotoAchievement (Achievement achievement) |
| void | Open (int backTo, int selected=-1) |
| void | Draw () |
| void | Back () |
| void | UpdateAchievements () |
| void | SortAndFilderAchievements () |
| GUIAchievementsMenu () | |
Static Public Member Functions | |
| static void | LoadContent () |
Public Attributes | |
| float | ScrollOffset |
| int | SelectedItem |
| int | SelectedItemId |
| List< Achievement > | SortedAchievementsData |
Properties | |
| GUIContollerTransactionButtonList | FilterListOptionsController [get, set] |
| List< Achievement > | Achievements [get, set] |
Private Member Functions | |
| void | DrawFilters () |
| void | AchievementDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| float | AchievementScale (int index) |
| void | AchievementOver (int index) |
| int | SortEntry (Achievement a, Achievement b) |
| void | DrawProgressBar (SpriteBatch spriteBatch, float progress, Microsoft.Xna.Framework.Vector2 spot, float Width=169f, Microsoft.Xna.Framework.Graphics.Color BackColor=default(Microsoft.Xna.Framework.Graphics.Color), Microsoft.Xna.Framework.Graphics.Color FillingColor=default(Microsoft.Xna.Framework.Graphics.Color), Microsoft.Xna.Framework.Graphics.Color BlipColor=default(Microsoft.Xna.Framework.Graphics.Color)) |
Static Private Attributes | |
| const double | SINGLE_CLICK_TIME = 350.0 |
| const float | SINGLE_CLICK_DISTANCE = 30f |
| static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsIcons |
| static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsCategories |
| static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsIconBorder |
Definition at line 19 of file GUIAchievementsMenu.cs.