terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
class | AchievementFileData |
Public Member Functions | |
void | GotoAchievement (Achievement achievement) |
void | Open (int backTo, int selected=-1) |
void | Draw () |
void | Back () |
void | UpdateAchievements () |
void | SortAndFilderAchievements () |
GUIAchievementsMenu () | |
Static Public Member Functions | |
static void | LoadContent () |
Public Attributes | |
float | ScrollOffset |
int | SelectedItem |
int | SelectedItemId |
List< Achievement > | SortedAchievementsData |
Properties | |
GUIContollerTransactionButtonList | FilterListOptionsController [get, set] |
List< Achievement > | Achievements [get, set] |
Private Member Functions | |
void | DrawFilters () |
void | AchievementDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
float | AchievementScale (int index) |
void | AchievementOver (int index) |
int | SortEntry (Achievement a, Achievement b) |
void | DrawProgressBar (SpriteBatch spriteBatch, float progress, Microsoft.Xna.Framework.Vector2 spot, float Width=169f, Microsoft.Xna.Framework.Graphics.Color BackColor=default(Microsoft.Xna.Framework.Graphics.Color), Microsoft.Xna.Framework.Graphics.Color FillingColor=default(Microsoft.Xna.Framework.Graphics.Color), Microsoft.Xna.Framework.Graphics.Color BlipColor=default(Microsoft.Xna.Framework.Graphics.Color)) |
Static Private Attributes | |
const double | SINGLE_CLICK_TIME = 350.0 |
const float | SINGLE_CLICK_DISTANCE = 30f |
static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsIcons |
static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsCategories |
static Microsoft.Xna.Framework.Graphics.Texture2D | AchievementsIconBorder |
Definition at line 19 of file GUIAchievementsMenu.cs.