terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ReLogic.Content.AssetRepository Class Reference
+ Inheritance diagram for ReLogic.Content.AssetRepository:
+ Collaboration diagram for ReLogic.Content.AssetRepository:

Public Member Functions

 AssetRepository (IAssetLoader syncLoader, AsyncAssetLoader asyncLoader)
 
void ProcessAsyncLoad ()
 
void SetSources (IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
 
Asset< T > Request< T > (string assetName, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
 
void TransferCompletedAssets ()
 
void Dispose ()
 

Protected Member Functions

virtual void Dispose (bool disposing)
 

Package Functions

 AssetRepository (IAssetLoader syncLoader, AsyncAssetLoader asyncLoader, bool useAsync)
 

Properties

int PendingAssets [get, set]
 
int TotalAssets [get, set, private set]
 
int LoadedAssets [get, set, private set]
 
bool IsAsyncLoadingEnabled [get, set]
 

Private Member Functions

void ReloadAssetsIfSourceChanged (AssetRequestMode mode)
 
void LoadAsset< T > (Asset< T > asset, AssetRequestMode mode)
 
void TryLoadingAsset< T > (Asset< T > asset, AssetRequestMode mode)
 
void ForceReloadAsset (IAsset asset, AssetRequestMode mode)
 
void EnsureReloadActionExistsForType< T > ()
 
void ForceReloadAsset< T > (IAsset asset, AssetRequestMode mode)
 
IContentSource FindSourceForAsset (string assetName)
 
void ThrowIfDisposed ()
 

Private Attributes

int< TotalAssetsk__BackingField
 
int< LoadedAssetsk__BackingField
 
readonly Dictionary< string, IAsset_assets
 
IEnumerable< IContentSource_sources
 
readonly Dictionary< Type, Action< IAsset, AssetRequestMode > > _typeSpecificReloadActions
 
readonly AsyncAssetLoader _asyncLoader
 
readonly IAssetLoader _loader
 
List< IAsset_queuedAssets
 
readonly object _requestLock
 
bool _isDisposed
 

Detailed Description

Definition at line 15 of file AssetRepository.cs.


The documentation for this class was generated from the following file: