terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ControllerHardwareProfile_Layout Class Reference
+ Inheritance diagram for ControllerHardwareProfile_Layout:
+ Collaboration diagram for ControllerHardwareProfile_Layout:

Public Member Functions

 ControllerHardwareProfile_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

StringButton_Layout Title
 
Panel_Layout Backing
 
DraggableItemGrid_Layout OptionGrid
 
TransactionButton_Layout Close
 
TransactionButton_Layout ResetSettings
 
TransactionButton_Layout Clear
 
TransactionButton_Layout EditMapping
 
ControllerProfileMappingEntry_Layout PulldownTemplate
 
string name
 

Static Public Attributes

static ControllerHardwareProfile_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 6 of file ControllerHardwareProfile_Layout.cs.


The documentation for this class was generated from the following file: