terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ DepthBias

float Microsoft.Xna.Framework.Graphics.RasterizerState.DepthBias
getset

Definition at line 33 of file RasterizerState.cs.

34 {
35 [global::Cpp2ILInjected.Token(Token = "0x60018CA")]
36 [global::Cpp2ILInjected.Address(RVA = "0xAC51CC", Offset = "0xAC51CC", Length = "0x8")]
37 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
38 get
39 {
40 throw null;
41 }
42 [global::Cpp2ILInjected.Token(Token = "0x60018CB")]
43 [global::Cpp2ILInjected.Address(RVA = "0xAC51D4", Offset = "0xAC51D4", Length = "0x24")]
44 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
45 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(RasterizerState), Member = "ThrowIfBound", ReturnType = typeof(void))]
46 set
47 {
48 throw null;
49 }
50 }
class f__AnonymousType0<< Count > j__TPar