terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Float

float Microsoft.Xna.Framework.Graphics.EffectParameter.Float
getset

Definition at line 185 of file EffectParameter.cs.

186 {
187 [global::Cpp2ILInjected.Token(Token = "0x60016A5")]
188 [global::Cpp2ILInjected.Address(RVA = "0xAA48AC", Offset = "0xAA48AC", Length = "0xC")]
189 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ScreenShader), Member = "ApplyValuesToMaterial", MemberParameters = new object[]
190 {
191 typeof(EffectPass),
193 }, ReturnType = typeof(void))]
194 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TileShader), Member = "ApplyValuesToMaterial", MemberParameters = new object[]
195 {
196 typeof(EffectPass),
198 }, ReturnType = typeof(void))]
199 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 9)]
200 get
201 {
202 throw null;
203 }
204 }
class f__AnonymousType0<< Count > j__TPar