terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UIMouseEvent.cs
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1using System;
5
6namespace Terraria.UI
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000724")]
9 public class UIMouseEvent : UIEvent
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x6003C92")]
12 [global::Cpp2ILInjected.Address(RVA = "0x1491ED4", Offset = "0x1491ED4", Length = "0x3C")]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 public UIMouseEvent(UIElement target, Vector2 mousePosition)
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x4007BB4")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
23 }
24}
class f__AnonymousType0<< Count > j__TPar
UIMouseEvent(UIElement target, Vector2 mousePosition)
readonly Vector2 MousePosition