_argonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_chestPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_currentTileDrawInfo | Terraria.GameContent.Drawing.TileDrawing | |
_displayDollTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_dust | Terraria.GameContent.Drawing.TileDrawing | private |
_foodPlatterTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_glowPaintColorSlices | Terraria.GameContent.Drawing.TileDrawing | private |
_gore | Terraria.GameContent.Drawing.TileDrawing | private |
_grassWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_hatRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_highQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_isActiveAndNotPaused | Terraria.GameContent.Drawing.TileDrawing | private |
_itemFrameTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_kryptonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_lavaMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_leafFrequency | Terraria.GameContent.Drawing.TileDrawing | private |
_localPlayer | Terraria.GameContent.Drawing.TileDrawing | private |
_martianGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_mediumQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_meteorGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_paintSystem | Terraria.GameContent.Drawing.TileDrawing | private |
_processBatchFinishedCallback | Terraria.GameContent.Drawing.TileDrawing | private |
_rand | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks_LastFrame | Terraria.GameContent.Drawing.TileDrawing | private |
_specialLock | Terraria.GameContent.Drawing.TileDrawing | private |
_specialPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_specialsCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTilesCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileX | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileY | Terraria.GameContent.Drawing.TileDrawing | private |
_sunflowerWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_threadManager | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolid | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolidTop | Terraria.GameContent.Drawing.TileDrawing | private |
_trainingDummyTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_treeWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_vineWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_violetMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_voidLensData | Terraria.GameContent.Drawing.TileDrawing | private |
_weaponRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_windGrid | Terraria.GameContent.Drawing.TileDrawing | private |
_xenonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_zero | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
AddSpecialLegacyPoint(Point p) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialLegacyPoint(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialPoint(int x, int y, TileDrawing.TileCounterType type) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CacheSpecialDraws(int tileX, int tileY, ushort typeCache, short tileFrameX, short tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
cacheSpecialDrawTree | Terraria.GameContent.Drawing.TileDrawing | private |
ClearCachedTileDraws(bool solidLayer) | Terraria.GameContent.Drawing.TileDrawing | inline |
ClearLegacyCachedDraws() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ClimbCatTail(int originx, int originy) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToTopOfVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, short tileSHeader, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawAnyDirectionalGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_DisplayDolls() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_HatRacks() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawLiquidBehindTiles(int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawMasterTrophies() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawPartialLiquid(SpriteBatch spriteBatch, bool behindBlocks, TileDrawInfo tileCache, ref Vector2 position, ref Rectangle liquidSize, int liquidType, ref VertexColors colors) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawReverseVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTeleportationPylons() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawTiles_EmitParticles(int j, int i, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles_GetLightOverride(int j, int i, short sTileHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool fullBrightBlock) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTilesThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTrees() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVoidLenses() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitAlchemyHerbParticles(int j, int i, int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLiquidDrops(int j, int i, byte liquid, ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EnsureWindGridSize() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
FORCE_FOR_MAX_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
FORCE_FOR_MIN_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetAshTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetCommonTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetFinalLight(TileDrawInfo tileDrawInfo, ushort typeCache, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetGemTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeBiome(TileDrawInfo drawInfo, int worldWidth) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeBiome(int tileX, int tileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, TileDrawInfo tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, bool halfBrick, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(TileDrawInfo drawInfo, int worldWidth, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(TileDrawInfo drawInfo, int tileX, int tileY, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(int tileX, int tileY, ushort tileType, short frameX, short frameY, byte tileColor, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(Tile tile, int tileX, int tileY, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeBiome(TileDrawInfo drawInfo, int worldWidth) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, out EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlinestatic |
GetVanityTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindCycle(int x, int y, double windCounter) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, out float pushX, out float pushY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
InAPlaceWithWind(int x, int y, int width, int height) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsAlchemyPlantHarvestable(int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsTileDangerous(Player localPlayer, short sTileHeader, ushort typeCache, short tileFrameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
IsTileDrawLayerSolid(ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsVisible(Tile tile) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsWindBlocked(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
LiquidBehindTileColors | Terraria.GameContent.Drawing.TileDrawing | private |
LiquidBehindTileColors2 | Terraria.GameContent.Drawing.TileDrawing | private |
MAX_SPECIALS | Terraria.GameContent.Drawing.TileDrawing | static |
MAX_SPECIALS_LEGACY | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
MergeDictionary(Dictionary< Point, int > dest, Dictionary< Point, int > src) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreparePaintForTilesOnScreen() | Terraria.GameContent.Drawing.TileDrawing | inline |
ProcessBatchFinished(int index) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ProcessBatchFinishedCallback | Terraria.GameContent.Drawing.TileDrawing | private |
ShouldSwayInWind(int x, int y, ushort tileType, short frameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ShouldTileShine(ushort type, short frameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
specialLock | Terraria.GameContent.Drawing.TileDrawing | private |
TileCounterType enum name | Terraria.GameContent.Drawing.TileDrawing | |
TileDrawing(TilePaintSystemV2 paintSystem) | Terraria.GameContent.Drawing.TileDrawing | inline |
TileDrawing() | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
Update() | Terraria.GameContent.Drawing.TileDrawing | inline |
UpdateLeafFrequency() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
WaitDrawThreads(int numThreads) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |