terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Drawing.TileDrawing Member List

This is the complete list of members for Terraria.GameContent.Drawing.TileDrawing, including all inherited members.

_argonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_chestPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_currentTileDrawInfoTerraria.GameContent.Drawing.TileDrawing
_displayDollTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_dustTerraria.GameContent.Drawing.TileDrawingprivate
_foodPlatterTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_glowPaintColorSlicesTerraria.GameContent.Drawing.TileDrawingprivate
_goreTerraria.GameContent.Drawing.TileDrawingprivate
_grassWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_hatRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_highQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_isActiveAndNotPausedTerraria.GameContent.Drawing.TileDrawingprivate
_itemFrameTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_kryptonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_lavaMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_leafFrequencyTerraria.GameContent.Drawing.TileDrawingprivate
_localPlayerTerraria.GameContent.Drawing.TileDrawingprivate
_martianGlowTerraria.GameContent.Drawing.TileDrawingprivate
_mediumQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_meteorGlowTerraria.GameContent.Drawing.TileDrawingprivate
_paintSystemTerraria.GameContent.Drawing.TileDrawingprivate
_processBatchFinishedCallbackTerraria.GameContent.Drawing.TileDrawingprivate
_randTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocksTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocks_LastFrameTerraria.GameContent.Drawing.TileDrawingprivate
_specialLockTerraria.GameContent.Drawing.TileDrawingprivate
_specialPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_specialsCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTilesCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileXTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileYTerraria.GameContent.Drawing.TileDrawingprivate
_sunflowerWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_threadManagerTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTopTerraria.GameContent.Drawing.TileDrawingprivate
_trainingDummyTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_treeWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_vineWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_violetMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_voidLensDataTerraria.GameContent.Drawing.TileDrawingprivate
_weaponRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_windGridTerraria.GameContent.Drawing.TileDrawingprivate
_xenonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_zeroTerraria.GameContent.Drawing.TileDrawingprivatestatic
AddSpecialLegacyPoint(Point p)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialLegacyPoint(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialPoint(int x, int y, TileDrawing.TileCounterType type)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CacheSpecialDraws(int tileX, int tileY, ushort typeCache, short tileFrameX, short tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
cacheSpecialDrawTreeTerraria.GameContent.Drawing.TileDrawingprivate
ClearCachedTileDraws(bool solidLayer)Terraria.GameContent.Drawing.TileDrawinginline
ClearLegacyCachedDraws()Terraria.GameContent.Drawing.TileDrawinginlineprivate
ClimbCatTail(int originx, int originy)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToTopOfVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, short tileSHeader, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawAnyDirectionalGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_DisplayDolls()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_HatRacks()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawLiquidBehindTiles(int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawMasterTrophies()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawPartialLiquid(SpriteBatch spriteBatch, bool behindBlocks, TileDrawInfo tileCache, ref Vector2 position, ref Rectangle liquidSize, int liquidType, ref VertexColors colors)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawReverseVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTeleportationPylons()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawTiles_EmitParticles(int j, int i, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles_GetLightOverride(int j, int i, short sTileHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool fullBrightBlock)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTilesThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTrees()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVoidLenses()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitAlchemyHerbParticles(int j, int i, int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLiquidDrops(int j, int i, byte liquid, ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf(int i, int j, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EnsureWindGridSize()Terraria.GameContent.Drawing.TileDrawinginlineprivate
FORCE_FOR_MAX_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
FORCE_FOR_MIN_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetAshTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetCommonTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetFinalLight(TileDrawInfo tileDrawInfo, ushort typeCache, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetGemTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeBiome(TileDrawInfo drawInfo, int worldWidth)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeBiome(int tileX, int tileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, TileDrawInfo tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, bool halfBrick, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(TileDrawInfo drawInfo, int worldWidth, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(TileDrawInfo drawInfo, int tileX, int tileY, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(int tileX, int tileY, ushort tileType, short frameX, short frameY, byte tileColor, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(Tile tile, int tileX, int tileY, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeBiome(TileDrawInfo drawInfo, int worldWidth)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, out EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlinestatic
GetVanityTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindCycle(int x, int y, double windCounter)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, out float pushX, out float pushY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop)Terraria.GameContent.Drawing.TileDrawinginlineprivate
InAPlaceWithWind(int x, int y, int width, int height)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsAlchemyPlantHarvestable(int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsTileDangerous(Player localPlayer, short sTileHeader, ushort typeCache, short tileFrameX)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
IsTileDrawLayerSolid(ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsVisible(Tile tile)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsWindBlocked(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
LiquidBehindTileColorsTerraria.GameContent.Drawing.TileDrawingprivate
LiquidBehindTileColors2Terraria.GameContent.Drawing.TileDrawingprivate
MAX_SPECIALSTerraria.GameContent.Drawing.TileDrawingstatic
MAX_SPECIALS_LEGACYTerraria.GameContent.Drawing.TileDrawingprivatestatic
MergeDictionary(Dictionary< Point, int > dest, Dictionary< Point, int > src)Terraria.GameContent.Drawing.TileDrawinginlineprivate
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily)Terraria.GameContent.Drawing.TileDrawinginline
PreparePaintForTilesOnScreen()Terraria.GameContent.Drawing.TileDrawinginline
ProcessBatchFinished(int index)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ProcessBatchFinishedCallbackTerraria.GameContent.Drawing.TileDrawingprivate
ShouldSwayInWind(int x, int y, ushort tileType, short frameX)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ShouldTileShine(ushort type, short frameX)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
specialLockTerraria.GameContent.Drawing.TileDrawingprivate
TileCounterType enum nameTerraria.GameContent.Drawing.TileDrawing
TileDrawing(TilePaintSystemV2 paintSystem)Terraria.GameContent.Drawing.TileDrawinginline
TileDrawing()Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
Update()Terraria.GameContent.Drawing.TileDrawinginline
UpdateLeafFrequency()Terraria.GameContent.Drawing.TileDrawinginlineprivate
WaitDrawThreads(int numThreads)Terraria.GameContent.Drawing.TileDrawinginlineprivate