terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ProcessBatchFinishedCallback

ThreadedRenderManager.BatchProcessCallback Terraria.GameContent.Drawing.TileDrawing.ProcessBatchFinishedCallback
getsetprivate

Definition at line 1084 of file TileDrawing.cs.

1085 {
1086 [global::Cpp2ILInjected.Token(Token = "0x6004AEF")]
1087 [global::Cpp2ILInjected.Address(RVA = "0x87AED4", Offset = "0x87AED4", Length = "0x80")]
1088 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TileDrawing), Member = "WaitDrawThreads", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
1089 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
1090 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ThreadedRenderManager.BatchProcessCallback), Member = ".ctor", MemberParameters = new object[]
1091 {
1092 typeof(object),
1093 typeof(IntPtr)
1094 }, ReturnType = typeof(void))]
1095 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
1096 get
1097 {
1098 throw null;
1099 }
1100 }
class f__AnonymousType0<< Count > j__TPar
delegate void BatchProcessCallback(int index)