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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Microsoft.Xna.Framework.Audio.Cue, including all inherited members.
| _audioInstance | Microsoft.Xna.Framework.Audio.Cue | private |
| _effect | Microsoft.Xna.Framework.Audio.Cue | private |
| _paused | Microsoft.Xna.Framework.Audio.Cue | private |
| _pausedTime | Microsoft.Xna.Framework.Audio.Cue | private |
| Cue(SoundEffect musicSource) | Microsoft.Xna.Framework.Audio.Cue | inline |
| IsPaused | Microsoft.Xna.Framework.Audio.Cue | |
| IsPlaying | Microsoft.Xna.Framework.Audio.Cue | |
| IsStopped | Microsoft.Xna.Framework.Audio.Cue | |
| Pause() | Microsoft.Xna.Framework.Audio.Cue | inline |
| Play() | Microsoft.Xna.Framework.Audio.Cue | inline |
| Resume() | Microsoft.Xna.Framework.Audio.Cue | inline |
| SetVariable(string id, float value) | Microsoft.Xna.Framework.Audio.Cue | inline |
| Stop(AudioStopOptions option) | Microsoft.Xna.Framework.Audio.Cue | inline |