terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Microsoft.Xna.Framework.Audio.Cue, including all inherited members.
_audioInstance | Microsoft.Xna.Framework.Audio.Cue | private |
_effect | Microsoft.Xna.Framework.Audio.Cue | private |
_paused | Microsoft.Xna.Framework.Audio.Cue | private |
_pausedTime | Microsoft.Xna.Framework.Audio.Cue | private |
Cue(SoundEffect musicSource) | Microsoft.Xna.Framework.Audio.Cue | inline |
IsPaused | Microsoft.Xna.Framework.Audio.Cue | |
IsPlaying | Microsoft.Xna.Framework.Audio.Cue | |
IsStopped | Microsoft.Xna.Framework.Audio.Cue | |
Pause() | Microsoft.Xna.Framework.Audio.Cue | inline |
Play() | Microsoft.Xna.Framework.Audio.Cue | inline |
Resume() | Microsoft.Xna.Framework.Audio.Cue | inline |
SetVariable(string id, float value) | Microsoft.Xna.Framework.Audio.Cue | inline |
Stop(AudioStopOptions option) | Microsoft.Xna.Framework.Audio.Cue | inline |