terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IUpdateable.cs
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1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200033E")]
7 public interface IUpdateable
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x60014EF")]
11
12 [global::Cpp2ILInjected.Token(Token = "0x14000010")]
13 event EventHandler<EventArgs> EnabledChanged;
14
15 [global::Cpp2ILInjected.Token(Token = "0x14000011")]
16 event EventHandler<EventArgs> UpdateOrderChanged;
17
18 [global::Cpp2ILInjected.Token(Token = "0x1700021C")]
20 {
21 [global::Cpp2ILInjected.Token(Token = "0x60014F4")]
22 get;
23 }
24
25 [global::Cpp2ILInjected.Token(Token = "0x1700021D")]
27 {
28 [global::Cpp2ILInjected.Token(Token = "0x60014F5")]
29 get;
30 }
31 }
32}
class f__AnonymousType0<< Count > j__TPar
void Update(GameTime gameTime)
EventHandler< EventArgs > EnabledChanged
EventHandler< EventArgs > UpdateOrderChanged